Nice Physics Simulation Video
erco
Posts: 20,259
I wasn't sure at first if this was a real video or not, and it's several years old. Wow.
http://www.youtube.com/watch?v=J9HaT23b-xc
also see http://www.youtube.com/watch?v=3Ilojin4vQ8
http://www.youtube.com/watch?v=J9HaT23b-xc
also see http://www.youtube.com/watch?v=3Ilojin4vQ8
Comments
http://www.conradfp.com/pdfs/ch4-Mechanical-Properties-of-Wood.pdf
My computer isn't good enough to process more than 2000 planks, but I may have to try this out on the Mac to see if I can get more (without crashing)!
Very cool!
@SRLM: Though there are algorithms for physics calculations, there are none (that I know of) on the market for the simulation of splintering wood. Most of what you see in movies is not a true simulation, but a well faked one. Each splinter is modeled and textured by hand, about 10 separate models are made, and then they are duplicated and emitted using a particle simulator. Particle simulators are not as accurate as physics simulators, but they do the job for cinematic effect.
The only other simulators I know of (besides physics simulators) are shatter simulators (which either cost money or don't work right) and fluid simulators.
http://www.flickr.com/photos/xt0ph3r/5753270752/sizes/m/in/photostream/
Note that this particular ship is of a design from a little bit earlier than the great cannon ships of the 18th century...
http://www.youtube.com/watch?v=3GuQhYfl2EE&list=UUgjjU64ro-rmQjjbjFHO3GA&index=1&feature=plcp
BTW, if anyone finds the editing annoying, I'll upload a straight-up version.
Thanks,
Microcontrolled
This was for a "planet" project at school I was helping my daughter with ... The picture is just of the sphere sitting in a lamp as an artistic possibility filling the 'gaps' with wax or onion skin paper.. The design has longitude lines and an equator to hold everything in place, but if you repeated the longitude line pattern at every point to re-enforce the structure, I wonder how it would hold up to the simulations mentioned in this thread?
@Beau: The physics engine does not allow for the breaking and bending of materials. It is, simply put, a game engine. It's main intention is to be used for the design of video games and simple simulations. It is not a fully functional and totally reliable physics simulation program, it's just good enough to make some cool videos.
That being said, it will all change when Phymec releases his "Phymec Tools" package for Bullet Physics, which will allow me to do MUCH more complicated (and cool!) simulations. See his demo here: http://www.youtube.com/watch?v=FIPu9_OGFgc&context=C3943095ADOEgsToPDskL0C1gs8Imh5ZaFoKYdlcaO