Version 1.0 of this little experiment in writing a Propeller GUI with graphics for the iphone generation!
See below for a screenshot.
Video of the touchscreen in action (sorry it is out of focus, the resolution is better represented in the photo)
Lots of experiments with different code, but essentially this needs an external ram for speed. The code is written for a Gadget Gangster Dracblade stack, and I'm hoping to have a batch of 30 boards available very soon.
The touchscreen is only $18 or so and easy to solder as it uses a standard 40 pin header.
Wide range of touchscreens here http://stores.ebay.com/Ego-China-Electronics
At the moment debugging is via a TV display but eventually this display should be able to have font libraries loaded into ram and so display debug messages on itself.
Ultimately this should be able to replace Kyedos where each icon runs a program instead of having to type in the name of the program.
I've been working on the problem of needing to use proprietory file formats. The background display is a standard .raw format (RGB) which most graphics programs should be able to output.
The icons start off life as a .png format and are converted to a RGBA format .icn with one long per pixel. This is similar to .raw but with a transparency byte, and there is some vb.net code to convert icons, and also a little Spin function to do this as well. The package contains the .png and .icn files as well as a background .raw file.