Optimizing Floating Point Objects?
Prophead100
Posts: 192
I am writing a program that uses floating point math including the most complex stuff in Float32Full but the various objects like "floatstring" are using different floating point objects of FloatMath, Float32, and Float32Full. Would the program be more compact when compiled if I go in and change them all to the same object (e.g. Float32Full)?
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Perry