Puss 'n' Boots
Phil Pilgrim (PhiPi)
Posts: 23,514
Last evening, I was shanghaied by friends and dragged to the local theater to see Dreamworks' latest creation, Puss 'n' Boots. I know it seems kind of silly to tout a "kids' movie" here in a tech forum, but it you're a fan of CGI, this is a must see! Not only was the movie outrageously funny and highly entertaining -- even for adults -- heck, especially for adults -- but its state-of-the-art computer graphics are jaw-droppingly amazing! I consider myself pretty up on geeky stuff like this, but I was floored by the visual realism and production qualities it manifested. If you go, be sure to stay for all of the credits at the end. It must have run into the thousands of names from tech centers stretching from LA to India. I simply cannot comprehend the magnitude of the creativity, effort, and seemingly impossible organization that goes into a feature such as this. 'Highly recommended! (And if you want to avoid screaming kids, stay away from the afternoon matinees. )
-Phil
-Phil
Comments
Shouldn't Browser have done this movie review? I'd rather hear what he thinks of the movie... ;-)
Jim...
-browz
-Phil
Did you see the 3D version?
May have to take me Mum to see it this weekend.
Jim
Speaking of rendering, I was astonished how many credits were listed just for "lighting." The selection and placement of the virtual illumination sources must be a huge job. It's hard to imagine the computational horsepower required for the raytracing once the modeling and surface texturing are complete.
-Phil
I'll report on the 3D version. Prior, I saw Avatar in 3D, and I was awed.
Jim
Also, the difference between a well placed lighting system and a standard lighting system is very dramatic in the realism it brings into a scene. Lighting is fairly easy if the rendering engine utilizes indirect (or ambient) lighting, but this usually quintuples the already-long render times.
-Phil
Lots of animated features employ part-time techs who may only be involved for only a few weeks, or even a few days. So the list of credits can be huge. Even the voice actors are usually in for just day or so, depending on the size and complexity of their part. That's really good work if you can get it. The really best of the best voice actors are constantly working. This guy, for example, is extraordinarily good. I've worked with him a couple of times.
http://en.wikipedia.org/wiki/James_Arnold_Taylor
-- Gordon
Not a bad guess, but industry wags peg it more like 2.5 million processor days. The difference is probably due to the fact that these movies are rendered more than once. They're always draft rendered as "dailies," and this time is counted, too. They may go through many iterations before they're ready for a final render.
And I'm pretty sure they do separate renders for 2D and 3D, so more time there, too.
-- Gordon
I'm pretty sure they advertise the 3D version so heavily because they get twice the money for the tickets, at only a fractional increase in production cost. Rendering is not a chief expense since it's just scaled-up machine time. If the added rendering costs (say) 10% more, then upwards of 100% higher gross for the first few weeks seems like a pretty good business decision.
-- Gordon