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Quickstart Smile Games Contest - Page 2 — Parallax Forums

Quickstart Smile Games Contest

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-10-28 10:55
    Awesome! I knew someone had it! :)

    I'll open a voting thread this weekend and we'll vote a winner! :)

    OBC
  • TubularTubular Posts: 4,709
    edited 2011-10-28 17:41
    "COG of WAR"

    (a variation of tug of war, for two players). One player madly taps the P7 button, the other taps P0.

    Probably good for morse code practice!
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-11-07 08:14
    Top thread has been updated to reflex a quick list of games and instructions!

    Thanks for participating! SNAKE was our winner!

    OBC
  • HShankoHShanko Posts: 402
    edited 2011-11-07 09:43
    Thanks OBC for the summary/tally.

    Congratulations, MagIO2 for you winning Snake.

    Don't know about others, but shouldn't there have been more entries. (I wonder how many forum members have a QuickStart board)

    It would be nice if Parallax Semiconductor puts out a QS for the Prop 2. But, like have the touchpads a bit better spaced. Hint, Hint.
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-11-07 10:14
    I would like to invite everyone who participated to spruce up their entry message with detailed instructions where valid, etc.

    It would be ideal to create a perfect Quickstart samples thread from this contest.
  • AribaAriba Posts: 2,690
    edited 2011-11-07 10:25
    Second place, not bad for such a little program like Connect4 :smile:

    Today I have tried out the PropGCC Compiler. After running some demos, I' decided to make my own first C code for the Propeller.
    And here it is: The Connect4 Game in C (for GCC).
    Add the whole folder to the demos directory, then you can compile it like the other demos.

    Andy
  • TubularTubular Posts: 4,709
    edited 2011-11-07 11:58
    Congratulations MagIO2!

    Ariba converting such simple programs to GCC sounds like a great way to try GCC, I must follow your lead and do the same...
  • rogersydrogersyd Posts: 223
    edited 2011-11-23 08:38
    Hi MagIO2,

    In the early nineties my mom brought home an early IBM compatible laptop which had a version of this game. It was the first game I ever hacked (with the help from my older brother who actually knew what he was doing.) The snake concept is a wonderful platform for learning basic programming concepts. I enjoyed your version of Snake so much I had to hack it out of pure nostalgia. This version I call Cold Hearted Snake. It still has some bugs, but most of the features I had in mind are working correctly. It no longer fits the Smile Game specs as defined for this contest, but I thought I would share with you all anyway, just for ha-has.
    -rogersyd

    Snake4-bst-archive-111123-112929.zip
  • MagIO2MagIO2 Posts: 2,243
    edited 2011-11-23 22:34
    Hi rogersyd,

    nice mod ... sadly I don't have a propeller setup with sound. Strange to me is that you can do a 180 degree turn and without biting yourself.

    Nostalgia was the reason for me to participate in the contest. In the first place I wanted to code another game. Don't remember if this had a name - it was about a submarine going down inside of a underwater canyon. Walls going left and right randomly and the way down got smaller ....
    But in PST the auto-scrolling of the canyon did not work properly in combination with the positioning of the cursor for printing score and submarine.

    Maybe it had to do with the fact that you have to send positioning string with term.str because 3 separate term.tx don't work. But I figured it out after switching to code Snake.

    Anyway ... I started coding this little game in an age of 13 on a Commodore VC20 - there the scrolling worked ;o)
    I saw snake later on a C64 called Centipede and I loved that game. Still have that SID sound in my head ...

    Thanks for sharing your version!
    MagIO2
  • MagIO2MagIO2 Posts: 2,243
    edited 2011-11-24 06:01
    Cool ... got my QS today .... I'm off now ... have to test all the other Smile-games ;o)

    Good to have this thread!
  • softconsoftcon Posts: 217
    edited 2011-11-24 07:32
    I'm thinking I'll attempt a multiplayer simon. 2 cogs, one using buttons 0-3, second cog using buttons 4-7, tied together, or not, still allows multiplayer, and might show off the propeller a bit better than a single simon player version. (having not programmed in propeller yet, this will be fun and interesting)
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-11-24 11:06
    @softcon

    Have you had a chance to plug three resistors (1.1k,560ohm,270ohm) on 12,13,14 and tried out Propeller Video (Graphics Demo.Spin) yet?

    If not, it'll blow you away.. :)

    OBC
  • MagIO2MagIO2 Posts: 2,243
    edited 2011-11-25 13:01
    Ok .. here is another one ... coded in a few hours ...

    I know that the contest is over, but as I said lately I got my QS board yesterday and I simply had to do this!

    This game I called XorIQ. The goal is pretty easy: You have 30 tries to switch on all LEDs.
    First the start-pattern is shown, then it loops over the xor-patterns and show em shortly. This can be switched off by a constant to give no glue at all.
    Then it's your turn! Push the buttons and the bitpattern will change.
    If all LEDs are on you won!

    The game also gives a lot room for tweaks/improvements ... try it with 3 bits per button ... or a variable amount of bits .... or even different levels

    Enjoy!

    ====================================================================
    PS: Today (one day after posting the above) I switched on my QS and the game did not behave very well. A day before everything worked like a charm, otherwise I would not have posted it here. So, what happened? No code change that's for sure!
    I found another thread which talks about the pads being very sensitive for huminity ... so, if you have problems with the game - this is the reason. I have to find a better driver for the pads I guess....
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-11-25 13:09
    Nice! Added to the top thread..

    BTW, these games are now linked from the Quickstart page (on Parallax) itself.

    OBC
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