Deciphering Object Tables Help
pjv
Posts: 1,903
Hello All;
I'm having some positive results in learning SPIN.
Now I am wanting to dynamically load (as well as dismiss) small drivers into a Cog that is already running a "launcher" which allows multiple driver threads to execute in that Cog at the same time... this second part is already working. So at this point I'm looking to decipher the data tables located at the beginning of objects so that I can find the drivers' locations in Hub ram as well as some affiliated properties of the driver.
I presume this has already been done by some of the forum experts, and, before I go about re-inventing the wheel, I wonder if there is information already available for that.
Many thanks,
Peter (pjv)
I'm having some positive results in learning SPIN.
Now I am wanting to dynamically load (as well as dismiss) small drivers into a Cog that is already running a "launcher" which allows multiple driver threads to execute in that Cog at the same time... this second part is already working. So at this point I'm looking to decipher the data tables located at the beginning of objects so that I can find the drivers' locations in Hub ram as well as some affiliated properties of the driver.
I presume this has already been done by some of the forum experts, and, before I go about re-inventing the wheel, I wonder if there is information already available for that.
Many thanks,
Peter (pjv)
Comments
Check out mainspec.txt in this post: http://forums.parallax.com/showthread.php?96211-Spin-Bytecode-Disassembler&highlight=bytecode
m
Thanks for that.
At first blush it seems a bit daunting, hopefully I'll garner enough points out of that data to get the results I need.
Likely many more questions later.
Peter (pjv)