propOSC (Open Sound Control) spinneret discussion.
UltraLazer
Posts: 30
Hello, I have made a post about an Open Sound Control (OSC) server/client, namespace object on the general propeller discussion forum. I would describe myself as a determined noob so this code functions but lacks some functionality and polish. I Thought this might be a better place to discuss implementations of this code on the spinneret specifically.
I'm not sure of I should have posted in the collaborative projects spinneret sticky thread...
http://forums.parallax.com/showthread.php?134273-PropOSC-Open-Sound-Control
I have had good success hacking this code into Timothy Swieter's UDP Echo Demo SPI driver.spin. http://obex.parallax.com/objects/614/
propOSC works best with a client server that gives you good control of the naming conventions. some packages use really long winded names like /osc/page1/slider/horizontal/1, where /osc/hSlide1/ would suffice.
I found PureData (PD extended - http://puredata.info/community/projects/software ) good for fast development. I was able to quickly route the output of a spring physics demo in PD to scale and send to the data UDP to the spinnerets IP / socket. This was to test the speed of the data visually. I'm not sure the best was to get a good sense of how many bytes/sec are being transferred but the motion was smooth, looked awesome and the spinnerets tx/rx LEDs were constantly on.
Please post work if you get any where with this. Would be a cool for OBEX. Thanks!
I'm not sure of I should have posted in the collaborative projects spinneret sticky thread...
http://forums.parallax.com/showthread.php?134273-PropOSC-Open-Sound-Control
I have had good success hacking this code into Timothy Swieter's UDP Echo Demo SPI driver.spin. http://obex.parallax.com/objects/614/
propOSC works best with a client server that gives you good control of the naming conventions. some packages use really long winded names like /osc/page1/slider/horizontal/1, where /osc/hSlide1/ would suffice.
I found PureData (PD extended - http://puredata.info/community/projects/software ) good for fast development. I was able to quickly route the output of a spring physics demo in PD to scale and send to the data UDP to the spinnerets IP / socket. This was to test the speed of the data visually. I'm not sure the best was to get a good sense of how many bytes/sec are being transferred but the motion was smooth, looked awesome and the spinnerets tx/rx LEDs were constantly on.
Please post work if you get any where with this. Would be a cool for OBEX. Thanks!