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Searching for 8x8 Tiled Graphics Drivers — Parallax Forums

Searching for 8x8 Tiled Graphics Drivers

Vega256Vega256 Posts: 197
edited 2011-07-17 09:09 in Propeller 1
Hey,

Does anyone know any drivers for 8x8 tiled graphics or where I can find some? I searched in OBEX, but I did not find any that I could use. I also searched the Propeller Wiki but many of the links provided were broken.

Comments

  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-07-14 19:14
  • Vega256Vega256 Posts: 197
    edited 2011-07-14 19:41

    Thanks, that resource page will be of help to me in other ways, but unless I overlooked something, I did not see any 8x8 tile drivers there; only 4x8.
  • trodosstrodoss Posts: 577
    edited 2011-07-14 19:48
    @Vega256,
    There are actually a few 8x8 tiled graphics drivers, depending on what you are after. Are you looking for a VGA based driver, or an NTSC/PAL driver? Are you looking for a particular resolution, or specific features (such as sprites)? Just trying to narrow down what you are looking for exactly.

    There are a lot of broken links, and finding the source for some of them is now much harder than it used to be.
  • Vega256Vega256 Posts: 197
    edited 2011-07-14 19:50
    trodoss wrote: »
    @Vega256,
    There are actually a few 8x8 tiled graphics drivers, depending on what you are after. Are you looking for a VGA based driver, or an NTSC/PAL driver? Are you looking for a particular resolution, or specific features (such as sprites)?

    There are a lot of broken links, and finding the source for some of them is now much harder than it used to be.
    I am looking for an NTSC driver that supports sprites and has a resolution of about 256x240 (if possible).
  • trodosstrodoss Posts: 577
    edited 2011-07-14 19:54
    @Vega256,
    Sounds like you are looking for the driver used in the Dodgey Kong game. It was an NTSC driver that was capable of sprites, and I believe it was at that resolution.

    Also, ericball had another 8x8 tile driver that might work for what it sounds like you are after.

    Hopefully one (or both) of those is what you are after. If neither work, then someone else might remember another driver that could work.

    --trodoss
  • Vega256Vega256 Posts: 197
    edited 2011-07-14 21:54
    trodoss wrote: »
    @Vega256,
    Sounds like you are looking for the driver used in the Dodgey Kong game. It was an NTSC driver that was capable of sprites, and I believe it was at that resolution.

    Also, ericball had another 8x8 tile driver that might work for what it sounds like you are after.

    Hopefully one (or both) of those is what you are after. If neither work, then someone else might remember another driver that could work.

    --trodoss
    I am working with the driver used in Dodgey Kong; it seems to be what I have been searching for. I will be sure to look at the other one as well. Thank you.
  • AleAle Posts: 2,363
    edited 2011-07-14 23:29
    Vega256: 4x8 tiles would also do... it may give you better control over the background (colors and patterns), I think.
  • JT CookJT Cook Posts: 487
    edited 2011-07-17 09:09
    So if you are looking for a tile/sprite graphics driver, it sounds like you are working on a game. You have me curious now...
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