New C3 game.. "SpaceACE!"
Ravenkallen
Posts: 1,057
As some of you know i have been working a game for the C3 for awhile now and i have been making intermittent progress... This will be the official page for things relating to SpaceACE! Future versions will have even better graphics, sound/ music, boss battles, more playable ships to use, allied turrets and fighters and i am even working on a Campaign mode. Stay tuned:)
My goal is have this game be one of the "coolest games" on the C3 and it will be compatible with my new C3 OS shortly. If anybody can see a way to improve anything just shout it out:)
Update 5/5/11..
Added newest demo of SpaceACE!. Includes slightly better graphics and playability... Remember this is just a demo and the finished game will be a lot more polished...
Update 5/10/11
Add some screenshots of the demo and i am working on developing another playable ship with different weapons...
System requirements...
C3 board with a PS/2 keyboard and a TV. An SD card will eventually be needed, but is not supported now
Gameplay...
Up, down, left and right arrows = Move ship
Spacebar = Fire primary weapon
b = Fire special weapon
Tips 'n tricks...
Your main weapon will travel slower than your secondary weapon, but it will have a guaranteed hit..
Your secondary weapon will travel very fast, but it will have the chance to "miss" the enemy fighter...
Sometimes you can slip through enemy fire if you and "dodge enemy fighters...
Your current fighter only has a rank 3 for armor, so be careful to not take to much damage
Fighter Specs...
Coming soon!!
My goal is have this game be one of the "coolest games" on the C3 and it will be compatible with my new C3 OS shortly. If anybody can see a way to improve anything just shout it out:)
Update 5/5/11..
Added newest demo of SpaceACE!. Includes slightly better graphics and playability... Remember this is just a demo and the finished game will be a lot more polished...
Update 5/10/11
Add some screenshots of the demo and i am working on developing another playable ship with different weapons...
System requirements...
C3 board with a PS/2 keyboard and a TV. An SD card will eventually be needed, but is not supported now
Gameplay...
Up, down, left and right arrows = Move ship
Spacebar = Fire primary weapon
b = Fire special weapon
Tips 'n tricks...
Your main weapon will travel slower than your secondary weapon, but it will have a guaranteed hit..
Your secondary weapon will travel very fast, but it will have the chance to "miss" the enemy fighter...
Sometimes you can slip through enemy fire if you and "dodge enemy fighters...
Your current fighter only has a rank 3 for armor, so be careful to not take to much damage
Fighter Specs...
Coming soon!!
Comments
I noticed that you have "redefines" in the code. One thing you can do if you find you are using that a lot is actually edit the font. OBC found this utility that does a nice job for retrotext.
AIGeneric driver (which retrotext was based on) has had a few games made with it that you might be able to borrow some ideas.
Keep up the great work! (And, don't forget about the screenshot(s) )
--trodoss
Good to see gaming projects in the works! Keep going!
Some of the resources here may also be of us to you.
OBC
A few things:
-Add sound! There are several sound drivers out there and aren't too hard use. Plug one in. I would avoid using audio waves since it would really eat up memory.
-Make different timers for different objects. It seems like everything runs off of one timer, and then everything updates at once. Make different timers for different objects. Like have a timer for guns, the player ship, the enemy ships, etc. That way you can move things at different speeds. Then you can slow enemies, fast enemies, fast or slow projectiles, etc. That way you can also move the player more smoothly. I have had a little time aiming the ship since that one single delay makes me over shoot where I want to go.
-Ramp up the difficulty. The longer you live and the more ships you kill, you should bring out ships in bigger groups, more gun fire, faster ships, etc.
Anyway that is my two cents.
@All.... I will get some screenshots on Saturday/Sunday when i have access to a camera:)
/Ahle2
No C3 specific features? Does this mean I could take a look at this? Have not even bothered downloading it because of the C3 label (that and I figured it might be NTSC, not VGA).
Stepping to the side for a moment:
This whole thing with some preferring NTSC and others preferring VGA, reminds me of the 1980s when just about every type of computer took a different type of monitor and almost none of them were interchangeable. As such I guess if we are going for the retro thing, we are off on the correct foot (complete incompatibility between monitors).
There definitelly needs to be more games written for the C3 using all the cool features.