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New C3 game.. "SpaceACE!" — Parallax Forums

New C3 game.. "SpaceACE!"

RavenkallenRavenkallen Posts: 1,057
edited 2011-05-11 10:08 in Propeller 1
As some of you know i have been working a game for the C3 for awhile now and i have been making intermittent progress... This will be the official page for things relating to SpaceACE! Future versions will have even better graphics, sound/ music, boss battles, more playable ships to use, allied turrets and fighters and i am even working on a Campaign mode. Stay tuned:)

My goal is have this game be one of the "coolest games" on the C3 and it will be compatible with my new C3 OS shortly. If anybody can see a way to improve anything just shout it out:)

Update 5/5/11..

Added newest demo of SpaceACE!. Includes slightly better graphics and playability... Remember this is just a demo and the finished game will be a lot more polished...

Update 5/10/11

Add some screenshots of the demo and i am working on developing another playable ship with different weapons...

System requirements...

C3 board with a PS/2 keyboard and a TV. An SD card will eventually be needed, but is not supported now


Gameplay...

Up, down, left and right arrows = Move ship
Spacebar = Fire primary weapon
b = Fire special weapon

Tips 'n tricks...

Your main weapon will travel slower than your secondary weapon, but it will have a guaranteed hit..
Your secondary weapon will travel very fast, but it will have the chance to "miss" the enemy fighter...
Sometimes you can slip through enemy fire if you and "dodge enemy fighters...
Your current fighter only has a rank 3 for armor, so be careful to not take to much damage


Fighter Specs...

Coming soon!!

1024 x 768 - 87K
1024 x 768 - 59K
1024 x 768 - 64K

Comments

  • JT CookJT Cook Posts: 487
    edited 2011-05-05 19:32
    More games are always welcome! I will have to give this a try next time I get a little free time. BTW you need to post a screen shot!
  • RavenkallenRavenkallen Posts: 1,057
    edited 2011-05-05 19:40
    @JT... Oh, good idea. I will have to get on that:)
  • trodosstrodoss Posts: 577
    edited 2011-05-05 20:11
    Looks like a great start!

    I noticed that you have "redefines" in the code. One thing you can do if you find you are using that a lot is actually edit the font. OBC found this utility that does a nice job for retrotext.

    AIGeneric driver (which retrotext was based on) has had a few games made with it that you might be able to borrow some ideas.

    Keep up the great work! (And, don't forget about the screenshot(s) ;) )
    --trodoss
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-05-05 21:09
    @Ravenkallen

    Good to see gaming projects in the works! Keep going!

    Some of the resources here may also be of us to you.

    OBC
  • RavenkallenRavenkallen Posts: 1,057
    edited 2011-05-06 13:58
    Thanks guys:)... I will will have to look into those links. I will also furnish some screen shoots shortly
  • JT CookJT Cook Posts: 487
    edited 2011-05-06 18:54
    I had a chance to look at it and looks like a good start. It reminds me of the games you could type in for Compute and Compute Gazette for the C64.

    A few things:
    -Add sound! There are several sound drivers out there and aren't too hard use. Plug one in. I would avoid using audio waves since it would really eat up memory.

    -Make different timers for different objects. It seems like everything runs off of one timer, and then everything updates at once. Make different timers for different objects. Like have a timer for guns, the player ship, the enemy ships, etc. That way you can move things at different speeds. Then you can slow enemies, fast enemies, fast or slow projectiles, etc. That way you can also move the player more smoothly. I have had a little time aiming the ship since that one single delay makes me over shoot where I want to go.

    -Ramp up the difficulty. The longer you live and the more ships you kill, you should bring out ships in bigger groups, more gun fire, faster ships, etc.

    Anyway that is my two cents.
  • RavenkallenRavenkallen Posts: 1,057
    edited 2011-05-06 21:17
    @JT.... Thanks for the feedback... I am definitely planning on adding sound, i just have to find the right driver. Funny, i was kinda planning on using a WAV player, but you are right. It would eat up my program space.. As for timers, i do kinda agree that the various game elements should increment at different intervals than the others. I am planing on speeding up the game to so that your ship will not seem as lag-ish. And for difficulty, i am most positively planing on letting the player have it, so to speak:)

    @All.... I will get some screenshots on Saturday/Sunday when i have access to a camera:)
  • RavenkallenRavenkallen Posts: 1,057
    edited 2011-05-10 07:33
    For those of you who care, i added some screenshots finally. Sorry it took so long:)
  • Ahle2Ahle2 Posts: 1,179
    edited 2011-05-10 08:55
    As far as I can see this game does not use any C3 specific features; So why call it a C3 game?

    /Ahle2
  • davidsaundersdavidsaunders Posts: 1,559
    edited 2011-05-10 09:13
    Ahle2:
    No C3 specific features? Does this mean I could take a look at this? Have not even bothered downloading it because of the C3 label (that and I figured it might be NTSC, not VGA).

    Stepping to the side for a moment:
    This whole thing with some preferring NTSC and others preferring VGA, reminds me of the 1980s when just about every type of computer took a different type of monitor and almost none of them were interchangeable. As such I guess if we are going for the retro thing, we are off on the correct foot (complete incompatibility between monitors).
  • RavenkallenRavenkallen Posts: 1,057
    edited 2011-05-10 19:33
    @Ahle2... Uh, i say it is a C3 game because it uses the pinouts that the C3 uses for keyboards and TV... It will also need SD card support later on in it and you will have to use the special channel select feature of the C3... I might also need other resources, like the 64KB's of RAM.. But yeah, you could use it right now on any board with TV out and keyboard:)
  • Ahle2Ahle2 Posts: 1,179
    edited 2011-05-11 10:08
    Okay, I see. :) Keep up the good work then.
    There definitelly needs to be more games written for the C3 using all the cool features.
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