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SIDcog in the OBEX? — Parallax Forums

SIDcog in the OBEX?

RobotWorkshopRobotWorkshop Posts: 2,307
edited 2011-04-19 10:07 in Propeller 1
I found an old copy of SIDcog posted in the forums but I didn't see it posted in the OBEX anywhere. Unless I missed it I was surprised this slick piece of code isn't up there as one of the standard sound objects.

Is anyone else using this to generate sound effects for a project? I'd like to see more examples on how it can be used.

Robert

Comments

  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2011-04-16 18:53
    I don't know about others, but I've gotten a fair amount of mileage out of it.
    You are right it's great code.

    http://propellerpowered.com/?s=sidcog&searchsubmit=

    OBC
  • Ahle2Ahle2 Posts: 1,179
    edited 2011-04-17 01:41
    Thanks Jeff and Robert for the kind words. :smile:

    A lot of effort was put into SIDcog, and it really deserves a place in the OBEX.
    I will see if I can manage to get version 1.0 up there.
    AYcog is a nice sound driver as well. If you just want a simple square wave sound that might be a better choice. I will try to get it up there as well.

    /Ahle2
  • Ahle2Ahle2 Posts: 1,179
    edited 2011-04-19 10:07
    I've uploaded SIDcog v1.0 to the OBEX two days ago, but it's still listed as "pending approval".
    How long does it take for it to become public?

    Update: AYcog v0.6 is already up there while SIDcog still is listed as "pending approval".

    /Ahle2
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