Floating Point recommendation
CannibalRobotics
Posts: 535
I'm currently using Float32Full and FloatString for some rather lengthy trig calculations. My system moves slowly, glacial in prop terms. Anyway, I don't need the speed provided by the multicog arrangement but I do need access to all of the trig functions as well as the string utilities for conversion. I can wait several seconds for answers if necessary but I seriously doubt it would take that long.
Anyway, I'd really love to get a couple of those cogs back. Has anyone combined all of that stuff into a single cog spin object?
Thanks!
Jim-
Anyway, I'd really love to get a couple of those cogs back. Has anyone combined all of that stuff into a single cog spin object?
Thanks!
Jim-
Comments
Your awesome! Dropped it in, it's running now and seems to be getting the right answers - I also got about 500 longs free'd.
Have a great weekend!
Jim-