looking for spacy sounds for the propeller-chip
StefanL38
Posts: 2,292
Hi,
This is the first time that I'm asking for working code on the forum for time reasons.
My seven year old son "costumes" as an astronaut for carneval this year and I want to implement a
prop-based circuit that produces some typical science fiction sounds. Like beaming from Star Trek
or computer beepings and "blubberings" of all kind.
I have not much time left to tweak around on sounds myself right now because my son's carneval party
is tomorrow. But I will have fun to tweak around with it as I have time again and then share the sounds
to give something back to the forum.
Does somebody have working code for this ?
SIDCog-parameter sets or stereo spatialise demos sounding spacy.
Non plus ultra would be a robot voice doing a count down 10 to 0 and a sound of a rocket lifting off
There is this sound demo saying "seven" did somebody expand this to the numbers 0 to 10?
many thanks in advance
best regards
Stefan
This is the first time that I'm asking for working code on the forum for time reasons.
My seven year old son "costumes" as an astronaut for carneval this year and I want to implement a
prop-based circuit that produces some typical science fiction sounds. Like beaming from Star Trek
or computer beepings and "blubberings" of all kind.
I have not much time left to tweak around on sounds myself right now because my son's carneval party
is tomorrow. But I will have fun to tweak around with it as I have time again and then share the sounds
to give something back to the forum.
Does somebody have working code for this ?
SIDCog-parameter sets or stereo spatialise demos sounding spacy.
Non plus ultra would be a robot voice doing a count down 10 to 0 and a sound of a rocket lifting off
There is this sound demo saying "seven" did somebody expand this to the numbers 0 to 10?
many thanks in advance
best regards
Stefan
Comments
http://www.threechords.com/hammerhead/simsynth.shtml
thank you so much for your samplecode!
Sounds great. It's the right mixture between sounding "robotic" and beeing understandable.
best regards
Stefan
Jon - thank you very much to pointing again on SIDCog.
I played around a liitle bit with SIDCog and created a first sound of a starting rocket just by changing the "note"
See attachment
I don't know nothing about SIDCog or the SID-Chip. So if somebody can give me some advice on how to set parameters
to get a sound of a "phaser" sounding like "pschiou" or changing overtones to vary the sound
I would appreciate that very much.
best regards
Stefan
StefanL38, You could try playing around with this line for Humanoido's talking countdown program.. didn't take very long to find this warble-ing laser siren, just play with the tempo, and You get all kinds of sounds..
http://www.gadgetgangster.com/tutorials/388
OBC
Try this one on for size..
http://forums.parallax.com/showthread.php?130060-Propeller-Automaton-Machine-Song
Here is something I hacked together in half an hour.
Just call:
playBeep(Uint16 frequency, Uint4 lasting time)
playExplosion(Uint16 frequenc)
...for sound fx
Enable background noises by setting bleepOn := true