New game basic demo!!
Ravenkallen
Posts: 1,057
Well, i have been working on a game that uses OBC's retrotext object. It is called SpaceACE! and this is just a basic demo of the functionality and is NOT finished yet. The full version will have better graphics/audio and boss battles. You will need a keyboard using on pins 26 and 27 and a TV starting on pin 12.
Controls:
Arrows: move up, down, left, right
Spacebar: Fire guns
You can only fire three bullets a time for now. If you crash your ship into the enemies, you will blow up.
Any suggestion are appreciated. If anybody wants to make a catchy background tune that would also be helpful. Well, tell what you think:)
Controls:
Arrows: move up, down, left, right
Spacebar: Fire guns
You can only fire three bullets a time for now. If you crash your ship into the enemies, you will blow up.
Any suggestion are appreciated. If anybody wants to make a catchy background tune that would also be helpful. Well, tell what you think:)
Comments
Nice job!! Looking forward to seeing another finished game.
OBC
Cool, it's working - I had to adjust the screen on the small tv and then the two objects appeared.
I look forward to seeing more bells and whistles. Keep up the good work!
Sometimes the spacecraft leaves the screen and not sure how to get it back. It must be in hyperwarp.
I also want the Tie Fighter to blow up when I hit it.
@Humanoido...Uh, i also thought that the retrotext would stop the sprite from leaving the screen, but i guess it didn't. Your craft is supposed to blow up when you hit it! It does on mine. It's not a really graphic explosion, but it should work?... come to think of it, it does kinda look like a Tie fighter:)
Then when you need to move the group of characters, just do something like this..
(I think I'm doing this right, it's from memory.)
http://www.savagecircuits.com/forums/showthread.php?74-Introduction-to-the-Propeller-with-ORE-(unfinished-preview-chapter-1)
Or you could do what I'm doing, and jump over to VGA.
http://www.savagecircuits.com/forums/showthread.php?529-VGA-Spyhunter-test-using-Tile-Driver
OBC