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PZST - an open-source Propeller IDE in development [ Version 1.0.1 released! ] - Page 8 — Parallax Forums

PZST - an open-source Propeller IDE in development [ Version 1.0.1 released! ]

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Comments

  • Kit MortonKit Morton Posts: 39
    edited 2011-08-11 07:03
    I extracted the archive and the PZST executable ran fine, so I think all that is required to make it install on x64 systems is a modification to the package.
  • Andrey DemenevAndrey Demenev Posts: 377
    edited 2011-08-11 16:40
    Kit Morton wrote: »
    I think all that is required to make it install on x64 systems is a modification to the package.

    Yes, that is correct. I have found that it is the way skype is packaged for amd64 - it is the same as for i386, except architecture and dependencies list.
  • frank freedmanfrank freedman Posts: 1,983
    edited 2011-08-11 17:10
    Yes, that is correct. I have found that it is the way skype is packaged for amd64 - it is the same as for i386, except architecture and dependencies list.

    FC15 X64, no luck initially, missing two items:
    libQtGui.so.4 => not found
    libQtCore.so.4 => not found

    Updating, then will look for these .....

    Frank
  • Andrey DemenevAndrey Demenev Posts: 377
    edited 2011-08-11 17:32
    In Debian and Ubuntu for x86_64, ia32-libs package provides 32-bit libraries. Possibly, something similar exists in Fedora
  • Kevin WoodKevin Wood Posts: 1,266
    edited 2011-08-11 19:13
    Frank, the package you want is called qt-x11.

    So from the terminal, you can run...

    yum search qt-x11 (will show 32/64 versions, you need .i686)
    sudo yum install qt-x11.i686
  • frank freedmanfrank freedman Posts: 1,983
    edited 2011-08-11 19:31
    Kevin Wood wrote: »
    Frank, the package you want is called qt-x11.

    So from the terminal, you can run...

    yum search qt-x11 (will show 32/64 versions, you need .i686)
    sudo yum install qt-x11.i686

    Just ran:

    yum install qt.i686 qt-x11.i686 libXv.i686 libXScrnSaver.i686

    (actually same stuff to get skype up on X64)

    All is running at this point. Nice layout on the IDE.

    Google and Forum members.... What else is there?

    Frank
  • frank freedmanfrank freedman Posts: 1,983
    edited 2011-08-12 12:33
    Has the serial terminal function been implemented yet? Not sure looking through the thread. Otherwise I really like PZST so far. If it's there, just tell me and I will go visit my optometrist....

    Frank
  • frank freedmanfrank freedman Posts: 1,983
    edited 2011-08-12 16:55
    Sorry, my bad. I stopped reading at OsX since I have no apple systems save the sons iPAD. Can't wait for that terminal feature!

    Thanks for the excellent work!

    Frank
  • Mark_TMark_T Posts: 1,981
    edited 2011-08-12 17:53
    Just downloaded and played with 1.0.1 on Ubuntu, seems to work ;) Eagerly await version with a serial terminal (which is usually essential for the stuff I do...) behaviour like BST's serial window would be nice.

    Like the download progress bar, BTW, and the compiled object stats.
  • JonnyMacJonnyMac Posts: 9,108
    edited 2011-08-14 12:24
    I was playing with PZST today and found that it doesn't like this declaration, though it compiles and runs fine in the Propeller Tool.
    con 
    
      #-1, IS_ON, IS_OFF
    
  • Heater.Heater. Posts: 21,230
    edited 2011-08-14 13:11
    Sure enough Jon BSTC, which PZST uses, chokes on that declaration. Does not like a negative there.
    However if you put the -1 in round brackets it compiles correctly.
    Amazing find considering that BradC has compiled all of OBEX with BSTC for testing.
  • FredBlaisFredBlais Posts: 370
    edited 2011-08-15 05:34
    Hi,
    I have the unable to open port error message on the bottom right corner, when I try to detect the propeller. However this works well when using the official propeller tool. Any idea?

    Fred
  • Andrey DemenevAndrey Demenev Posts: 377
    edited 2011-08-15 06:17
    Fred, have you configured the port name in Preferences dialog?
  • FredBlaisFredBlais Posts: 370
    edited 2011-08-15 06:30
    Oops, I did not saw it at first
  • Dave HeinDave Hein Posts: 6,347
    edited 2011-08-15 08:15
    Heater. wrote: »
    Sure enough Jon BSTC, which PZST uses, chokes on that declaration. Does not like a negative there.
    However if you put the -1 in round brackets it compiles correctly.
    Amazing find considering that BradC has compiled all of OBEX with BSTC for testing.
    I had a problem with the statement "repeat -exp10" in BST. I changed it to "repeat 0-exp10" to get it to work. However, "repeat (-exp10)" would be better if that works.
  • Heater.Heater. Posts: 21,230
    edited 2011-08-29 03:45
    Just noticed that there seem to be two font sizes going on in the editor. One for the line numbers and tab stop markers and one for the program text being edited.
    The former font size can be changed with CTRL+ and CTRL-, the latter can be changed from the editor prefences dialog box. They are changed indedently.
    This has the disturbing result that unless both font sizes are matched up the tab stop markers do not appear in the right positions relative to the code blocks.
  • Heater.Heater. Posts: 21,230
    edited 2011-08-29 03:49
    As with any great product the users always want more...

    I have a little wish list:

    1) A serial terminal output window that opens automatically after compilation/download.
    2) A means of getting at the compiler listing output.
    3) Being able use PZST on an ARM board running Linux.

    The last of these probably requires that PZST can optionally use Homespun as the compiler. I have had success running HomeSpun on my ARM boards under Mono.
  • SSteveSSteve Posts: 808
    edited 2011-08-29 08:37
    Heater. wrote: »
    1) A serial terminal output window that opens automatically after compilation/download.

    Andrey said in a post somewhere that this was the next thing on his list.
  • Andrey DemenevAndrey Demenev Posts: 377
    edited 2012-01-03 22:18
    Hi all !
    I've been busy, and did not visit the forums for long time, and was not able to continue work on PZST. The good news is that I will continue the work in late February.
  • Heater.Heater. Posts: 21,230
    edited 2012-01-05 02:06
    Andrey,
    That's great news. I have been suggesting PZST to everyone I see who turns up here with Prop Tool/BST issues.

    Now that we have GCC working for the Propeller how would it be to add C project decelopment to PZST?

    That's a lot to ask but propgcc could do with an IDE that is as drop dead simple as the one used for Arduino but is as slick as PZST. For the beginners, hobbyists and casual programmers.
  • JonnyMacJonnyMac Posts: 9,108
    edited 2012-01-05 06:58
    That's a lot to ask but propgcc could do with an IDE that is as drop dead simple as the one used for Arduino but is as slick as PZST. For the beginners, hobbyists and casual programmers.

    Yep.

    I've also asked for PZST to have a cross-platform PST clone (have asked this of Brad for BST as well).
  • jazzedjazzed Posts: 11,803
    edited 2012-09-13 12:41
    Andrey, If you're out there ....

    I started looking closer at the PZST project. A problem I hit right away from the windows download (aside from Norton always throwing my file away!) was not being able to find a propeller using F7. Has anyone seen or overcome this problem?

    I wasn't able to build the latest because of the scintilla dependency - may need to figure that out later ....
  • Andrey DemenevAndrey Demenev Posts: 377
    edited 2012-09-13 17:28
    jazzed, did you choose a serial port in Preferences?
  • jazzedjazzed Posts: 11,803
    edited 2012-09-13 17:32
    No. I just did. The com port is 34, now I get the message "unable to open port COM34" - tried with and without colon, i.e. COM34: ...
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