LIGHTCYCLES. Propeller Project: Part 2 posted
Oldbitcollector (Jeff)
Posts: 8,091
I want to invite you to the the latest Gadget Gangster Tutorial:
The Lightcycles game project series.
Part 1: http://www.gadgetgangster.com/tutorials/358
Part 2: http://www.gadgetgangster.com/tutorials/360
This is a three part series which will be posted over the course of this week intended for Propeller beginners as well as those interested in video game design on the Propeller.
OBC
The Lightcycles game project series.
Part 1: http://www.gadgetgangster.com/tutorials/358
Part 2: http://www.gadgetgangster.com/tutorials/360
This is a three part series which will be posted over the course of this week intended for Propeller beginners as well as those interested in video game design on the Propeller.
OBC
Comments
The videos are hosted on a public video site called vimeo. which is a "youtube" type video sharing site with less spam. Personally, I've tested these on several computers without issue, so I suspect the problem is on your end. See if you can access the website and it's videos directly and please report back.
OBC
Firefox run it fine on my machine.... I dunno if this helps you or not.
If you have more than one way to access the Internet, try those ways, and go directly to http://www.vimeo.com
You might also try in a DOS shell to ping vimeo.com to see if you get reply from... or not.
Might also be time to go browser shopping.
It's things like this that will truly make folks aware of the propeller and its capabilities.
Thanks for your efforts.
Rick
Vimeo (and YouTube's) updated embed is an iframe - if your browser doesn't support flash (or you have it turned off or whatever) it will revert to html5. If you don't like html5 either, you can also download the avi file from vimeo's page directly.
Glad you guys like it! Part 2 is coming up tomorrow.
Grab a copy of Retrotext from: http://www.savagecircuits.com/forums/showthread.php?444-Retrotext-Text-Driver-for-gaming& It's the same driver with a bit more refinement for experimenting outside of the Lightcycles project.
Also, you'll want the MIGS.NESc3 from migs for C3 compatibility.
http://forums.parallax.com/showthread.php?128411-Introducing-MIGS-Multi-Interface-Game-control-Standard&highlight=migs
OBC
{see top thread}
In this release we take the concepts learned in Part 1 to create a functional single player game.
OBC
The pen is good for leaving the "light" trail. Sensors can determine whether the S2 is crossing a previous line.
Bean
Thanks for the sharp eye! Both graphics have been fixed!
OBC
Will consider that possibility.. What do you think of these in book form after we get a few more projects on the table?
OBC
Either way, my material will be given away freely anytime I have anything to say about it. Clearly, I'm heading toward publishing something in hard form. Now it's just a matter of the best way to provide it freely.
For the moment it's obvious that this material is driving both traffic and interest to what Nick is doing. It is a focused effort to ultimately support what Parallax is doing.
OBC