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can someone explain this to me please — Parallax Forums

can someone explain this to me please

danny10danny10 Posts: 3
edited 2011-01-03 07:22 in Propeller 1
whe youre programming with the propeller chip, is the language any more complicated than when youre using the boe bot? or is it only more difficult because of all the other things you can do? i only ask because we use the boe bot in my class at school but i want to try to use the stingray as my personal project and i didnt want to make a mistake, thanks!

Comments

  • JonnyMacJonnyMac Posts: 9,208
    edited 2011-01-01 19:39
    They are two different languages, PBASIC (what you used on the Boe-Bot) and Spin (what you will use with the Stingray). Yes, Spin is a little more involved but your programming experience will still help you and once you get over the learning curve of using multiple processors (cogs), you'll really have a good time.
  • danny10danny10 Posts: 3
    edited 2011-01-01 19:41
    alright thanks a lot thats exactly what i was hoping to find out and i look forward to geting more involved with it alot!
  • TtailspinTtailspin Posts: 1,326
    edited 2011-01-02 19:44
    You can download the Spin language and Tutorials for free, the first few lessons don't really require a Propeller chip,
    The pictures tell the whole story...

    Yer gonna want the Prop chip,.. but I beleive You can learn much about the language,
    before the Prop board even get's delivered..:smile:

    Since You allready have a BOE, I could also suggest the Prop USB board, as it can directly replace the existing board.
    That WILL need a Soldering Iron and the Proto board accessory kit.. :nerd:
  • HumanoidoHumanoido Posts: 5,770
    edited 2011-01-03 07:22
    You could also download the Spin code examples for the Stingray and study it to get some idea of the programming language structure and how it compares to PBASIC. Spin code also has a BASIC Stamp PBASIC command library found in the OBEX which is ideal for programming Propeller chip based robots with commands similar to the BASIC Stamp 2. It can make the integration of Stamp and Propeller much easier. The code has a lot of good comments to follow.
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