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Converting Prop. Pong from TV display to VGA — Parallax Forums

Converting Prop. Pong from TV display to VGA

psyko_chewbaccapsyko_chewbacca Posts: 4
edited 2010-11-27 01:43 in Propeller 1
Hi, I am really new to Propeller programming. I am trying to convert the Prop. Pong program (it's a pong game) to make it work on a VGA screen.

The game has been done a long time ago by A. C. fishing and the spin code is located in this thread: http://forums.parallax.com/showthread.php?p=956379

The game originally display on a TV. It uses the tv.spin object. I was thinking for changing the object from tv.spin to vga.spin and modify some variables in the code but that does not work.

Could anyone help me modify this code. I have absolutely no clue.

Comments

  • AleAle Posts: 2,363
    edited 2010-11-26 02:18
    I'd recommend you start with something easier, maybe just making the VGA object work :). And learn some spin like the propeller manual says (blinking leds and so on). Then, go to hack someone else's code... it could provide being a bit more enjoyable ;-)
  • RaymanRayman Posts: 14,889
    edited 2010-11-26 04:31
    If you look on my website, I think there's a "Playing card framework" example that works on both TV and VGA.

    If it's really, really simple graphics, using TV_TEXT.spin, there's a "Hello Word" example that can work for both too...
  • BaggersBaggers Posts: 3,019
    edited 2010-11-27 01:43
    You might want to use my display driver, it has sprites.

    It's the second post on this page.
    http://forums.parallax.com/showthread.php?t=127123&page=7
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