Converting Prop. Pong from TV display to VGA
psyko_chewbacca
Posts: 4
Hi, I am really new to Propeller programming. I am trying to convert the Prop. Pong program (it's a pong game) to make it work on a VGA screen.
The game has been done a long time ago by A. C. fishing and the spin code is located in this thread: http://forums.parallax.com/showthread.php?p=956379
The game originally display on a TV. It uses the tv.spin object. I was thinking for changing the object from tv.spin to vga.spin and modify some variables in the code but that does not work.
Could anyone help me modify this code. I have absolutely no clue.
The game has been done a long time ago by A. C. fishing and the spin code is located in this thread: http://forums.parallax.com/showthread.php?p=956379
The game originally display on a TV. It uses the tv.spin object. I was thinking for changing the object from tv.spin to vga.spin and modify some variables in the code but that does not work.
Could anyone help me modify this code. I have absolutely no clue.
Comments
If it's really, really simple graphics, using TV_TEXT.spin, there's a "Hello Word" example that can work for both too...
It's the second post on this page.
http://forums.parallax.com/showthread.php?t=127123&page=7