Nvidia 3d vision + prop.
Clock Loop
Posts: 2,069
Nvidia 3d vision + prop.
I noticed the glasses and ir transmitter combo has usb, and an alternate 3d sync input that comes from a HD3D tv.
Since the prop can output video to tv's, and to lcd's etc...
Does anyone know the signal format behind the alternate sync input signal?
I would imagine some low frame rate, mono color 3d could be had with these glasses and the ir transmitter with a prop. The prop could do left right perspective for generated menus and what not?
I noticed the glasses and ir transmitter combo has usb, and an alternate 3d sync input that comes from a HD3D tv.
Since the prop can output video to tv's, and to lcd's etc...
Does anyone know the signal format behind the alternate sync input signal?
I would imagine some low frame rate, mono color 3d could be had with these glasses and the ir transmitter with a prop. The prop could do left right perspective for generated menus and what not?
Comments
The issue is that to avoid flicker you need a high frame rate.
Graham
They are older "crystal eyes" type, seen in the mid to late 90's.
30Hz is considered the minimum people can tolerate.
The idea here is to get close, flicker will happen with the prop due to limited lcd output and tv output rate and resolution. ?OLED?
Even when you run the 120hz monitors with a game that can actually push 120 fps, you will still see slight flicker, and this will cause very minor vertigo and minor eye strain... at first. You can also see ghosting with high end systems, that can push 120 fps.
This tech isn't perfect yet.