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I'm new and have a few questions. — Parallax Forums

I'm new and have a few questions.

VernVern Posts: 75
edited 2010-09-11 17:02 in Propeller 1
Hi all, thanks for this great forum, I've been lurking for a while now and just made my account today because I wanted to ask a few questions.

I plan on ordering the pro development board when I have the capital but until then I was wondering if there was a good way to simulate or emulate the prop on a PC so that I can start working through the examples in the stickies above and dip my toes into assembly language on the prop.

Is there any way I can go about doing this? Or am I limited to writing code and trying to work out whats supposed to happen on my own? Is there an environment where I can write and test code with visible results. Like say if I wrote the code to make an LED on pin whatever blink is there a program that will display this?

Thanks for all the help (that I'm sure will come), thanks for the great projects, all the great posts, and this great community. I hope to contribute to it some day. I got a lot of work in front of me though :D

Comments

  • $WMc%$WMc% Posts: 1,884
    edited 2010-09-11 10:42
    Vern wrote: »
    Hi all, thanks for this great forum, I've been lurking for a while now and just made my account today because I wanted to ask a few questions.

    I plan on ordering the pro development board when I have the capital but until then I was wondering if there was a good way to simulate or emulate the prop on a PC so that I can start working through the examples in the stickies above and dip my toes into assembly language on the prop.

    Is there any way I can go about doing this? Or am I limited to writing code and trying to work out whats supposed to happen on my own? Is there an environment where I can write and test code with visible results. Like say if I wrote the code to make an LED on pin whatever blink is there a program that will display this?

    Thanks for all the help (that I'm sure will come), thanks for the great projects, all the great posts, and this great community. I hope to contribute to it some day. I got a lot of work in front of me though :D
    '
    Vern
    '
    I don't know of any simulation software for the Prop. But with a cheap bread board a 40 pin Prop. and a Propstick, You can start playing with the Prop for some really low dough $.
    '
    I have a Prop.Pro.Dev. board and I love it. Its definitely the way to go when the funds become available!
    '
    Improvise, Adapt, Overcome.
  • AleAle Posts: 2,363
    edited 2010-09-11 11:17
    There are (AFAIK) two simulators gear and pPropellerSim, both have different approaches and cover different goals. gear can simulate a whole propeller setup (AFAIK it still simulates spin) with peripherials and so on. pPropellerSim (written by me) is more modest in its scope and allows development of assembly programs, has a compiler and an editor built-in (and runs the real spin interpreter).

    Have a look at the propellerwiki @ propeller.wikispaces.org/Development+Tools

    Have fun
  • Mike GreenMike Green Posts: 23,101
    edited 2010-09-11 11:18
    GEAR is a Propeller simulator (here and here)
  • max72max72 Posts: 1,155
    edited 2010-09-11 14:13
    If you want to play with the real hardware consider the demo and the protoboard.
    Demoboard hasn't many free pins, but has VGA, video, audio, keyboard and mouse ready for you.
    Protoboard serial needs a prop key (reusable), while the USB one is ready off the shelf.
    With proto you can buy the expansion pack for video, or simply use headers and an external breadboard for experimenting (flat cable is great, but single wires are ok).
    It depends on you but if you have spare material (wire, breadboard and headers) you have a lot of fun with the real hardware. Check OBC's pages on expanding the protoboard for doing video, SD and a lot of other nice stuff. Or maybe the 1-wire keyboard object.
    Consider also gear is rather slow compared to the real stuff...

    Massimo
  • VernVern Posts: 75
    edited 2010-09-11 17:02
    Thanks for all the great responses. I don't want to go and start buying other stuff at the moment as that puts me further behind getting the board I want. I have most of the money saved up for it, I figure I'm 2 weeks away give or take. So the gear or pPropellerSim both sound very intriguing so that I can at least just start playing with some basic functions and what not.

    I'm going to take a look at both of those and continue going through the manual and the stickies. I can't wait to start playing with hardware soon though.
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