Servo32v7 Issue...
MacGeek117
Posts: 747
Hi all,
trying to get some problems worked out with my Prop and a couple of servos. (Prop Protoboard, BOE-Bot chassis)
I just downloaded the latest version of Servo32v7, since I've been switching over to using BST in preparation to getting a Mac, but whenever I try to compile my code:
Servo32v7_Ramp_v2.spin - Relocation pointer error!! 0190
Servo32v7_Ramp_v2.spin - FATAL! unable to locate Object to fixup!! 144
What's going on here????
I'm on a PC running XP Home SP3.
Thanks for all your help!
MG117
trying to get some problems worked out with my Prop and a couple of servos. (Prop Protoboard, BOE-Bot chassis)
I just downloaded the latest version of Servo32v7, since I've been switching over to using BST in preparation to getting a Mac, but whenever I try to compile my code:
CON _clkmode = xtal1 + pll16x _xinfreq = 5_000_000 OBJ servo : "servo32v7" PUB Start repeatI get this error message:
Servo32v7_Ramp_v2.spin - Relocation pointer error!! 0190
Servo32v7_Ramp_v2.spin - FATAL! unable to locate Object to fixup!! 144
What's going on here????
I'm on a PC running XP Home SP3.
Thanks for all your help!
MG117
Comments
Adding servo.start seemed to fix it....
Thanks, Mike!
I'll rename the thread and keep you posted...
The original problem was that every time I tried to use any servos in a project with a Prop, the MCU constantly reset, creating a 'cogging' like response.
I did find a object that doesn't cause this (dServo.spin), but it's not the easiest object to understand.
MG117
But, the demo for dServo works just fine on the same setup, so....
We'll see what happens.
MG117
P.S. the power supply is the battery pack from my BOE-Bot with fresh AAs.
Thanks for all your help, Mike!
MGG117