Does there exist a "unique" Propeller game??
Microcontrolled
Posts: 2,461
I was recently on OBC's website in the "Games" section, and it suddenly occurred to me that almost all of the listed games were remakes of some game from the pre-90's era.
So my question is, is there a Propeller game out there that is unique to the Propeller only? If there is, what makes it unique?
So my question is, is there a Propeller game out there that is unique to the Propeller only? If there is, what makes it unique?
Comments
Yes:
Mythic Flight
Fantasy Fighter
...neither of which are remakes of any previous game (in the "style" of some previous game for sure).
I would say the same goes for Unterwelt, ASCII Wing, and Christmas Catch.
[Edit:] Hmm...to you second question ("What makes them unique...")
Graphics/levels/etc. not from another game's data/tileset
Are you looking for someting that *couldn't* be implemented on another platform?
Bill Henning has the LMM game, the object of which is getting 512 cog instructions to do the work of 32Kbytes of code.
Bill, Clusso, Dr_A. Jazzed and others have varients on the XMM game where you have to get the 32K hub RAM to look like many mega bytes.
Maybe soon in the future something else may come out too
I love the idea of some new game concepts! It's really tough to come up to the level of an existing classic game. I really fought with LOADRUNNER to get it close the actual classic. Perhaps I would have stressed a lot less and enjoyed my time programming more had I done something strange and new.
OBC
Shouldn't the games be a bit of a challenge to code on the available resources?
Just asking because they've got D-pad Hero on the NES...
( http://www.dpadhero.com)
http://www.youtube.com/watch?v=SRJHuX6DyRw
The Propeller could replicate this easily!
You know, we have playstation objects, but to date I've not had much success in getting the guitar hero controller to work with them.
OBC