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Does there exist a "unique" Propeller game?? — Parallax Forums

Does there exist a "unique" Propeller game??

MicrocontrolledMicrocontrolled Posts: 2,461
edited 2010-08-13 14:58 in Propeller 1
I was recently on OBC's website in the "Games" section, and it suddenly occurred to me that almost all of the listed games were remakes of some game from the pre-90's era.

So my question is, is there a Propeller game out there that is unique to the Propeller only? If there is, what makes it unique?

Comments

  • trodosstrodoss Posts: 577
    edited 2010-08-12 15:25
    @Microcontrolled,
    Yes:
    Mythic Flight
    Fantasy Fighter

    ...neither of which are remakes of any previous game (in the "style" of some previous game for sure).

    I would say the same goes for Unterwelt, ASCII Wing, and Christmas Catch.

    [Edit:] Hmm...to you second question ("What makes them unique...")
    Graphics/levels/etc. not from another game's data/tileset

    Are you looking for someting that *couldn't* be implemented on another platform?
  • MicrocontrolledMicrocontrolled Posts: 2,461
    edited 2010-08-12 17:03
    I was mostly refering simply to something that the style of gameplay and the tile sets used were unique, but it also applies to games that could ONLY be played on a Propeller.
  • Toby SeckshundToby Seckshund Posts: 2,027
    edited 2010-08-12 23:46
    It is not unique, but the usual Propeller game is getting 32 pins to do 64 pins work.
  • Heater.Heater. Posts: 21,230
    edited 2010-08-13 00:42
    Toby Seckshund:
    It is not unique, but the usual Propeller game is getting 32 pins to do 64 pins work.

    Bill Henning has the LMM game, the object of which is getting 512 cog instructions to do the work of 32Kbytes of code.

    Bill, Clusso, Dr_A. Jazzed and others have varients on the XMM game where you have to get the 32K hub RAM to look like many mega bytes.
  • JT CookJT Cook Posts: 487
    edited 2010-08-13 07:41
    The Hydra games I made, Xracer and Ball Buster are Propeller only. They were both inspired by other games, but not a direct copy. Also the graphics were all done by me, and the music in Xracer was done by a friend of mine.

    Maybe soon in the future something else may come out too :)
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-08-13 10:48
    Speaking of game clones, I need to get Microcontrolled game of guitar hero posted. I'll dig out the links on the next update. Hopefully he's posted a screenshot.

    I love the idea of some new game concepts! It's really tough to come up to the level of an existing classic game. I really fought with LOADRUNNER to get it close the actual classic. Perhaps I would have stressed a lot less and enjoyed my time programming more had I done something strange and new. :)

    OBC
  • GadgetmanGadgetman Posts: 2,436
    edited 2010-08-13 11:46
    Guitar hero?

    Shouldn't the games be a bit of a challenge to code on the available resources?

    Just asking because they've got D-pad Hero on the NES...
    ( http://www.dpadhero.com)

    http://www.youtube.com/watch?v=SRJHuX6DyRw
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-08-13 14:58
    D-PAD hero ... Love it!

    The Propeller could replicate this easily!

    You know, we have playstation objects, but to date I've not had much success in getting the guitar hero controller to work with them.

    OBC
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