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no avatars, new layout beter for small screens — Parallax Forums

no avatars, new layout beter for small screens

hinvhinv Posts: 1,255
edited 2010-08-08 04:02 in General Discussion
When I got on the new forum, I was disgusted by the new look, and lack of features like avatars.
Then I got on with my Nokia N900 and was pleasantly surprised! Without avatars and the current layout, I don't have to scroll left and right and zoom in and out. It makes the mobile forum experience MUCH better! My screen is 800x480, which is typical for the new smart phones.

So I retract my vote to revert back(on phypi thread) to the old forums and request that if you put the avatars back, PLEASE give us the option of turning them off in preferences. Also, for small screens, it would be great if we could adjust the margins down a bit or put them in preferences as well.

Thanks,
Doug

BTW: the search function is a great improvement!

Comments

  • LeonLeon Posts: 7,620
    edited 2010-08-07 06:57
    It works very well with my little Dell Streak Android tablet (5" screen).
  • hinvhinv Posts: 1,255
    edited 2010-08-07 07:04
    Yeah, I would like to try one of thos out. If only it ran a different linux.
    What is the resolution of the screen?
    Do you have to scroll left and right and zoom to get a decent sized font with avatars on the old forum?
  • LeonLeon Posts: 7,620
    edited 2010-08-07 07:28
    It's 800x480 pixels.

    I get a full screen with the standard font on the old forum, no scrolling or zoom needed.
  • Peter KG6LSEPeter KG6LSE Posts: 1,383
    edited 2010-08-07 08:39
    So far it looks OK on palm Centro . Mind the old one was OK to me too.

    Peter KG6LSE
  • TubularTubular Posts: 4,718
    edited 2010-08-07 20:33
    Yes Doug I've got to admit its quite useable on the Blackberry now, whereas previously it was a bit of a pain to pan & zoom. Perhaps Obama may join in now.
  • mctriviamctrivia Posts: 3,772
    edited 2010-08-07 21:12
    It works perfectly on my blackberry storm but the text is super small forcing me to zoom in which makes me have to slide back and forth. Could it not just detect mobile device and strip out all unessential gimmickry? Why not just plain square boxs with a nice color scheme?
  • Heater.Heater. Posts: 21,230
    edited 2010-08-07 23:54
    No, on this here Android phone the thing is just as ugly as it is full size.

    And just now I discover the true horror of code blocks that now get put into scrollable boxes in the page rather than just, well, in the page. Which is scrollable in the first place. Madness.

    Check this on your phone.
    '*******************************************************************************
    '*                                                                             *
    '* ZOG      A ZPU Virtual machine running on the Parallax Propeller            *
    '*          micro-controller.                                                  *
    '*                                                                             *
    '* What?    The ZPU is a 32 bit processor core architecture specified by ZyLin *
    '*          consultants for which there a number of HDL implementations        *
    '*          for FPGA's.                                                        *
    '*                                                                             *
    '* Why?     ZyLin have targeted the GNU C Compiler to the ZPU instruction set. *
    '*          ZOG makes it possible to use GCC for Propeller development.        *
    '*          All ZPU instructions are a single byte, which should work out      *
    '*          nicely when the code is placed in external RAM with an 8 bit bus.  *
    '*                                                                             *
    '*          Based on an original idea by Toby Seckshund.                       *
    '*          Maths routines courtesy of Cluso and Parallax.                     *
    '*                                                                             *
    '*          Encouragement courtesy of Bill Henning and all on the Parallax     *
    '*          Propeller discussion forum.                                        *
    '*                                                                             *
    '* Author:  Michael Rychlik                                                    *
    '*                                                                             *
    '*******************************************************************************
    '
    ' v0.1      09-02-2010 First draft, totally untested.
    '
    ' v0.2      18-02-2010 Tested and fixed up initial bugs.
    '                      Runs first test program compiled with GCC.
    '                      Has no I/O yet.
    '
    ' v0.3      19-02-2010 Fixed mysterious "inversion of bit four of offset" problem
    '                      with LOADSP and STORESP.
    '
    ' v0.4      20-02-2010 Added primitive UART output such that the C run time
    '                      routine outbyte() works. Zog now says hello!
    '
    ' v0.5      28-02-2010 The CONFIG instruction is now always emulated,
    '                      see emulate code in libgloss crt0.S for why.
    '                      Added handling of the SYSCALL instruction via the io_command trap mechainism.
    '                      Added fsrwFemto object (inititialization calls commented out for now).
    '
    ' v0.6      xx-03-2010 Changed UART object to FullDuplexSerialPlus.
    '
    ' v0.8      18-04-2010 Rewrote all ops with optimizations as suggested by Bill Henning.
    '
    ' v0.9      25-04-2010 Optimized some most used ops in the FIBO test (wink, wink:)
    '                      Fixed PUSHSP.
    '
    ' v0.11     09-05-2010 Changes endianess of bytecodes in zpu_memory
    '                      Adjusted read/write byte/word and instruction fetch inline with endianness
    '                      Fixed ADDSP.
    '
    ' v0.12     11-05-2010 The ZPU_EMULATE op now works. If it's ever needed.
    '                      Fixed MOD and DIV instructions.
    '                      Inlined read/write_byte
    '                      read/write_word are EMULLATED for now as their endiannes is not right yet.
    '                      ZPU memory is 20K bytes (Until we put SD and VM COG back in).
    
    ' v0.13     14-05-2010 Fixed endiannes of strings output by SYS_write syscall.
    '                      Return a zero result from SYS_fstat syscall.
    '
    ' v0.14     08-06-2010 Take Bill Henning's VMCog into use for external RAM access.
    '                      Added #ifdef USE_VIRTUAL_MEMORY
    '
    ' v0.15     15-06-2010 Fixed zpu_addsp to work correctly with virtual mem read_long.
    '                      Added reading of a ZPU image from SD card file.
    '                      Runs dhrystone by default (dstone.bin)
    '
    ' v0.16     ??-06-2010 Fixed zpu_emulate for virtual memory usage.
    '                      Take VMCog v0.975 into use.
    '
    ' v0.17     20-06-2010 Ensure still builds for HUB memory use.
    '
    ' v0.18     23-06-2010 Test for IM instruction in execute loop and halve the dispatch table size.
    '                      Moved clearing of decode_mask into execute loop, saves many LONGs
    '                      Change testing of decode_mask to use tjz
    '                      Removed FIBO optimization code. We don't like to cheat.
    '                      Changed dispatch table entries to BYTES, halving it's size again
    '                      and saving one instruction in the exececute loop.
    '                      Simplified checking for I/O in read/write_long
    '                      These changes bring a 13% boost to fibo performance! (Running from HUB).
    '
    ' v0.19     23-06-2010 read/write long now have access to HUB memory at virtual address $10000
    '
    ' v0.20     01-07-2010 Now Zog C can start a cog via SYS_cognew syscall.
    '
    ' v0.21     03-07-2010 Now runs new "pasm_objects_test" that tests C++ versions
    '                      of FDS and VMCOG.
    '
    ' v0.22     04-07-2010 Now handle SYS_cognew in PASM rather than Spin.
    '
    ' v1.0      08-07-2010 Zog is now split out into it's own Spin file with minimal Spin
    '                      startup code.
    '                      Can now totally replace Spin and take over the entire Prop.
    '                      N.B. Virtual Memory opertion is broken at this point.
    '
    '
    '#define SINGLE_STEP
    '#define CYCLE_COUNT
    '#define USE_VIRTUAL_MEMORY
    #define USE_HUB_MEMORY
    
    ' These are the SPIN byte codes for mul and div
    SPIN_MUL_OP     = $F4  '(multiply, return lower 32 bits)
    SPIN_DIV_OP     = $F6  '(divide, return quotient 32 bits)
    SPIN_REM_OP     = $F7  '(divide, return remainder 32 bits)
    
    'I/O control block commands
    io_cmd_out      = $01
    io_cmd_in       = $02
    io_cmd_break    = $03
    io_cmd_syscall  = $04
    
    'System  call ID numbers. Taken from libgloss syscall.h
    'These are required by the ANSI C part of newlib (excluding system() of course).
    SYS_exit        =  1
    SYS_open        =  2
    SYS_close       =  3
    SYS_read        =  4
    SYS_write       =  5
    SYS_lseek       =  6
    SYS_unlink      =  7
    SYS_getpid      =  8
    SYS_kill        =  9
    SYS_fstat       = 10
    'SYS_sbrk       = 11 - not currently a system call, but reserved.
    'ARGV support.
    SYS_argvlen     = 12
    SYS_argv        = 13
    'These are extras added for one reason or another.
    SYS_chdir       = 14
    SYS_stat        = 15
    SYS_chmod       = 16
    SYS_utime       = 17
    SYS_time        = 18
    'Propeller specific actions
    SYS_cognew      = 8000
    SYS_coginit     = 8001
    SYS_cogstop     = 8002
    
    
  • Heater.Heater. Posts: 21,230
    edited 2010-08-08 00:01
    OK I had to check my last post on my phone.

    More disaster, under the Android browser (Web kit based I believe) there are no scroll bars on the code box. So one can NEVER see all the code.

    What a disaster.
  • LeonLeon Posts: 7,620
    edited 2010-08-08 01:57
    That was a problem for me, as well.
  • ColeyColey Posts: 1,112
    edited 2010-08-08 03:11
    Me too on HTC Desire Android 2.2 - what a mess!

    Actually browsing the forum on my phone is now a lot faster than the old forum which is a plus point.
    I just hope Parallax fix all these issues as more and more users will use Phones and MID's to access information like this more often in the future.

    Regards,

    Coley
  • BradCBradC Posts: 2,601
    edited 2010-08-08 03:30
    Heater. wrote: »
    No, on this here Android phone the thing is just as ugly as it is full size.

    And just now I discover the true horror of code blocks that now get put into scrollable boxes in the page rather than just, well, in the page. Which is scrollable in the first place. Madness.

    It's not just a problem on Phones. I have a 1920x1200 monitor so I don't have to scroll sideways _ever_. Now I have a stupid restrictive box that takes up less than 1/3 of the screen width and has a horizontal scroll bar!
  • hinvhinv Posts: 1,255
    edited 2010-08-08 04:02
    The Code box seems to work fine on my N900, and for some reason(probably real small font) it doesn't have a horizontal scroll bar. I am able to scroll within scroll, but it is messy.

    I also run 1920x1200 on the desk, and yes, it is a hassle to have a horizontal scroll bar with 2/3rds of the horizontal area of the screen wasted.

    Jim, if you are listening, pleas take out the scrollable code block. Like it was please!
    Also, can you pleas take out the margins within margins within margins.....please. It would make it even better from a small screen. I mean, I really don't need to see a dark blue vertical bar on the outside followed by a white one just in from that, followed by boxes with a grey margin followed by a darker grey margin.

    Also, that Quick Reply, it doesn't work for me on fire fox, but rather says "Please click one of the Quick Reply icons in the posts above to activate Quick Reply. Can you just take it away then?

    And thanks for the cancel button on the edit, now please put one on the "Go Advanced" section, and take out the "Go".

    Thanks,
    Doug
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