Using CounterB for a 64-128mhz Duty signal on a VGA pin to get 256shades of a c

Using CounterB for a 64-128mhz Duty signal on a VGA pin to get 256 shades of a color for background ?
With just adding a capacitor to filter the high freq to create a DAC.
And modify a VGA object so it have the option of a new FRQB value for each scan line.
It should be possible to create the blue shade below?

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With just adding a capacitor to filter the high freq to create a DAC.
And modify a VGA object so it have the option of a new FRQB value for each scan line.
It should be possible to create the blue shade below?
·
Comments
-Phil
It would be great to have a poor mans Amiga copper.
With the option of differential duty,
could have a mirror of the shade on two different VGA pins with a lot of possible colors.
A 16bit Copper command,
would have 12bits for FRQB value, 2 bits for pin combinations, 1 bit for single or diff mode.
And 1 bit for future use.
As you can change these values every scan line, we can have some fun.
-Phil
Just be aware that the blue will go across the entire line. So the red squares in the ball will have a blue tint near the ground plane.
And it won't be a "mirror", but more of the opposite intensity. I'd also want to be able to specify any of the six RGB pins for either output.
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Would this be a cheap way to get 3D shading on randomly placed squares such as an OK button or maybe list boxes? Think about Cable or UVerse TV channel listing overlays and how much nicer they look than just boxes with text in them.
Thanks,
--Steve
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the screen that does not also use·blue·in it.
White and Cyan etc is OK.
So the other option would be to have the duty on a separate pin(s) together
with a 6input AND gate and one 6input NAND gate.
So two different colors is the mask to let 2 different Duty's through.
Probably should take it all the way with a 64 out of 4096 color lookup table palate mode.
Post Edited (tonyp12) : 8/5/2010 10:35:04 PM GMT