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ClassicVGM Propeller feature — Parallax Forums

ClassicVGM Propeller feature

potatoheadpotatohead Posts: 10,261
edited 2010-07-28 18:26 in Propeller 1
Everyone,

Here is the propeller feature discussed yesterday.

tinyurl.com/ClassicVGMSPreview-4

If you have comments, please either post them here, or mail editor@classicvgm.com

Enjoy!

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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
Wondering how to set tile colors in the graphics_demo.spin?
Safety Tip: Life is as good as YOU think it is!

Post Edited (potatohead) : 7/28/2010 5:35:04 AM GMT

Comments

  • mparkmpark Posts: 1,305
    edited 2010-07-28 06:42
    Thanks Doug. Great article and interview!

    At the retro game shows I've attended I've been surprised at the lack of interest in coding. It's like these people just want to play games. Don't they realize half the fun is in making the games??

    Hopefully your article and giveaway (hats off to Nick) will succeed in opening some eyes.
  • BradCBradC Posts: 2,601
    edited 2010-07-28 14:03
    I wish it would. It seems the generation of "instant gratification" has lost all impetus to learn how stuff works and do it themselves.

    Nice work Doug.

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    "I mean, if I went around sayin' I was an emperor just because some moistened bint had lobbed a scimitar at me they'd put me away!"
  • potatoheadpotatohead Posts: 10,261
    edited 2010-07-28 15:17
    Mpark, so true. I have met some people, who are interested in it beyond just grab the stuff and play. There is also a growing number of homebrew / indie developers too. People do enjoy following them and their works. There also is a "modding" crowd that does enjoy opening the hood and improving older machines, or getting them to do new stuff. These are the people I'm hoping give this stuff a try. There are a fair number of them.

    BracC: Well said. It's a "spend to solve" culture. Not cool with me, and something I think will impact any nation that allows it to continue to fester as it so clearly has in so many places.

    Thanks for the nice comments. I appreciate it. From what I understand, the retro appeal is already big in many countries outside the US. Here in the US, it's growing at a nice clip. The last show I attended to write up had over 700 people and is expected to run twice as long and double this year. There were an awful lot of 20 and 30 somethings in that crowd --with kids in tow, which was surprising to me.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Propeller Wiki: Share the coolness!
    8x8 color 80 Column NTSC Text Object
    Wondering how to set tile colors in the graphics_demo.spin?
    Safety Tip: Life is as good as YOU think it is!
  • potatoheadpotatohead Posts: 10,261
    edited 2010-07-28 15:27
    I forgot one other comment I wanted to post here. When Jim did the interview, I was struck by how many of us came up that same path. For me, it was Apple II computers, and it was a math teacher who was supposed to teach computers as well. In my case, a small group of my peers were moved to a corner "to do stuff", and we basically built out the education materials for the kids coming up behind us. I ended up teaching to the up and comers for a year or two, and continuing with computers to this day.

    Here's the interesting part. Who is told to teach computers today, more often than not? Business teachers, not math, or the sciences, or even somebody who actually is doing anything beyond learning to run and use software.

    That ability to just get after learning about computing is hobbled today by that, and by the scale of things, though I continue to be impressed with what I see kids doing with stuff like Linux. (our future is in those types, count on it)

    A lot of people are into retro gaming for the nostalgia --myself included. What the source of that is does vary. For me, it's just being able to program, share, enjoy, build as I did as a kid. Playing games is fun too, and I do that, often with friends, and often with simple, goofy, fun games that let people interact. Those are the best.

    The business teacher approach to this is notably different. I spent time helping educators a while back. Little kids, too. 7th and 8th grade. What I found was very interesting! At that age, if they are shown that they can ask the computer to do stuff they want it to do, instead of all the stuff prepared for them, many of them simply will! Kids are like that. If they see any success at all, we see another Chip, or Jim, or you and me!

    The business teachers don't do that, generally speaking, and that's where advancing this hobby, retro gaming "cross beams" and resonate with me.

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    Propeller Wiki: Share the coolness!
    8x8 color 80 Column NTSC Text Object
    Wondering how to set tile colors in the graphics_demo.spin?
    Safety Tip: Life is as good as YOU think it is!
  • ke4pjwke4pjw Posts: 1,173
    edited 2010-07-28 18:26
    Great article guys! I can't wait to get some free time to try the emulators and games you guys have created.

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    Feel the need for speed between your PC's com port and Prop?
    Try the FTDI 245 and the FullDuplexParallel Object.
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