Propeller in Classic Video Gamer Magazine

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Doug Dingus (potatohead on the forums) did an excellent article on the Propeller in the current issue of Classic VGM - it includes an interview of Jim Bagley (baggers on the forums), and a giveaway of 5 El Jugadors. Great article and magazine - good job Doug!
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I don't have permission for anything else at this time. Maybe that can change [noparse]:)[/noparse]
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Post Edited (potatohead) : 7/26/2010 9:05:48 PM GMT
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
Wondering how to set tile colors in the graphics_demo.spin?
Safety Tip: Life is as good as YOU think it is!
OBC
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Propeller Feature Projects: PropellerPowered.com
Visit the: PROPELLERPOWERED SIG forum kindly hosted by Savage Circuits.
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www.mikronauts.com E-mail: mikronauts _at_ gmail _dot_ com
My products: Morpheus / Mem+ / PropCade / FlexMem / VMCOG / Propteus / Proteus / SerPlug
and 6.250MHz Crystals to run Propellers at 100MHz & 5.0" OEM TFT VGA LCD modules
Las - Large model assembler Largos - upcoming nano operating system
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Links to other interesting threads:
· Home of the MultiBladeProps: TriBlade,·RamBlade,·SixBlade, website
· Single Board Computer:·3 Propeller ICs·and a·TriBladeProp board (ZiCog Z80 Emulator)
· Prop Tools under Development or Completed (Index)
· Emulators: CPUs Z80 etc; Micros Altair etc;· Terminals·VT100 etc; (Index) ZiCog (Z80) , MoCog (6809)·
· Prop OS: SphinxOS·, PropDos , PropCmd··· Search the Propeller forums·(uses advanced Google search)
My cruising website is: ·www.bluemagic.biz·· MultiBlade Props: www.cluso.bluemagic.biz
These two people are both really interesting in totally different ways. Fantastic to see them team up for this article.
We are honored to have the Propeller as the subject.
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Ken Gracey
Parallax Inc.
Follow me at http://twitter.com/ParallaxKen for some insider news.
Well thanks everyone! The nice comments mean a lot to me. That's a hobby of mine, writing, I've not shared much here --err, well directly. If one looks at my post length, the story is already told, I fear. Baggers has been a lot of fun, and the source of many a good Propeller / gaming related chat. Until now, he didn't know that those "pings", filled with some excitement, and programming smarts are a real motivator to me, as are the interactions I have here regularly. Love this scene. I really do.
I got word from my friendly editor that a Propeller Forum special PDF will be made available, probably tomorrow sometime. It will contain the Propeller related material. [noparse]:)[/noparse] Mike is the editor, BTW. Good guy. If you enjoy what you see, drop him a line @ editor@classicvgm.com I think he gets us, and how this forum generally works.
I'll update here, when that's all sorted.
For me, this was a special treat. I love writing, I really love this hobby, and I've a soft spot for retro gaming / computing in general, and both Nick and Baggers are great people, who I enjoy conversing with. BTW: I'm often on MSN with the handle opengeek@gmail.com, if you want to ping me to have a chat there.
@Ken: Happy to do it. The Prop is such a great chip! It's not seen the gaming related love it should. Also, we were seriously interested in finding out whether or not the retro crowd was into this kind of thing. Many of them just collect and play, but there is a nice fraction, some found here on occasion, who get into it on the technical level as I do. We shall hopefully see good things.
If the special feature is well received, I will do gaming related Propeller news and hardware reviews in the magazine in the future.
"What's On Tap?" Is my home brew gaming related column. Some indie efforts appear there, if they are on "classic" systems, which are basically Dreamcast and older. Dreamcast is a bit tough, because it's still generally relevant, but it's been killed by the powers that be, and it's open nature has seen a lot of great home brew / indie game development efforts, so we tossed it in there. Home brew gaming is generally all about building fun works, sharing how they are done with code and other tech info, and play, build experiences with the community who enjoys it. I thought to connect the two, in that this community shares many of the same attributes, with a decidedly more tech focus. (and that's a damn good thing, don't read that wrong)
(crosses fingers)
You can find a special Parallax Forum preview edition, containing the Propeller related material here:
www.webguyunlimited.com/specialpreviewcvgm4/ClassicVGM_Issue4_Special_Preview.pdf
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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
Wondering how to set tile colors in the graphics_demo.spin?
Safety Tip: Life is as good as YOU think it is!
Post Edited (potatohead) : 7/28/2010 5:46:22 AM GMT