Simple Graphics Programming Guide Needed!
robotics
Posts: 90
Hi,
I would like to have my propeller Spin application produce graphics and text output on either a TV or VGA display but I have been unable to locate any really simple introductory material on this topic. I have examined the Spin coding of various graphics objects, but the general lack of of comprehensive documentation leaves the coding very cryptic. Any suggested tutorials or documentation geared to the beginner is greatly appreciated.
In advance, thank you!
I would like to have my propeller Spin application produce graphics and text output on either a TV or VGA display but I have been unable to locate any really simple introductory material on this topic. I have examined the Spin coding of various graphics objects, but the general lack of of comprehensive documentation leaves the coding very cryptic. Any suggested tutorials or documentation geared to the beginner is greatly appreciated.
In advance, thank you!
Comments
Now that you get that, you can add any graphics functions that you want to the middle of the clear and copy functions. Things like the Plot and Line functions are simple examples. Plot places a single pixel on the screen at location X and Y. Line draws a line from the last plotted pixel to location X and Y. Colorwidth sets the color (2 is white) and width sets the width of the lines and pixels (1 is standard). And so on with this. The Graphics object can seem confusing at some times, but it isn't. Read the comments below each PUB routine in the Graphics object for a detailed look at how they are configured and used.
Sorry if I am unclear here, but it is late and I am sleepy.
Micro
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Check out my new website!!
Use the Propeller icon!!
Follow me on Twitter! Search "Microcontrolled"
They are geared toward gaming and animation, but are centered around graphics and text.
www.propellerpowered.com/gaming.html
OBC
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Propeller Feature Projects: PropellerPowered.com
Visit the: PROPELLERPOWERED SIG forum kindly hosted by Savage Circuits.
Great work Potatohead!