PropGFX: Will it EVER get done?!?!?
Microcontrolled
Posts: 2,461
We have been waiting for the arrival of PropGFX.
And waiting.
And waiting.
And waiting.
When will it come out? What is the development status on this?
I think the scheme behind it is the PropII will come out first and then they won't HAVE to make it.
Seriously, though, has any recent progress been made?
Thanks,
Micro
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And waiting.
And waiting.
And waiting.
When will it come out? What is the development status on this?
I think the scheme behind it is the PropII will come out first and then they won't HAVE to make it.
Seriously, though, has any recent progress been made?
Thanks,
Micro
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Check out my new website!!
Use the Propeller icon!!
Follow me on Twitter! Search "Microcontrolled"
Comments
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Links to other interesting threads:
· Home of the MultiBladeProps: TriBlade,·RamBlade,·SixBlade, website
· Single Board Computer:·3 Propeller ICs·and a·TriBladeProp board (ZiCog Z80 Emulator)
· Prop Tools under Development or Completed (Index)
· Emulators: CPUs Z80 etc; Micros Altair etc;· Terminals·VT100 etc; (Index) ZiCog (Z80) , MoCog (6809)·
· Prop OS: SphinxOS·, PropDos , PropCmd··· Search the Propeller forums·(uses advanced Google search)
My cruising website is: ·www.bluemagic.biz·· MultiBlade Props: www.cluso.bluemagic.biz
Seriously though, Microcontrolled if you are that eager to have one PM me and let's see if I can get you one to alpha test, I have lots of modules sat around gathering dust.
As regards the release of PropGFX Lite, we are making a few changes that will open the market up to shall we say less Prop-centric users.
So it's still coming but it will be in a few different forms and will be available through a few distribution channels.
Regards,
Coley
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
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Links to other interesting threads:
· Home of the MultiBladeProps: TriBlade,·RamBlade,·SixBlade, website
· Single Board Computer:·3 Propeller ICs·and a·TriBladeProp board (ZiCog Z80 Emulator)
· Prop Tools under Development or Completed (Index)
· Emulators: CPUs Z80 etc; Micros Altair etc;· Terminals·VT100 etc; (Index) ZiCog (Z80) , MoCog (6809)·
· Prop OS: SphinxOS·, PropDos , PropCmd··· Search the Propeller forums·(uses advanced Google search)
My cruising website is: ·www.bluemagic.biz·· MultiBlade Props: www.cluso.bluemagic.biz
Could we twist your arm into setting one of the binaries free so folks could create their own
and play with it at large? It sounds like there is much more in the works. A "lite-lite" version of the
binary would permit folks to start in and still be hungry for more later.
A little present for UPEW 2010?? [noparse]:)[/noparse]
OBC
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The EEPROM loads all the COGs with graphics code. One does the display, another does comms, and the rest manipulate the data given.
The Lite version is limited to the colors offered by the reference video circuit. There is another version that does more than that, using a chip to help realize the display signal.
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8x8 color 80 Column NTSC Text Object
Wondering how to set tile colors in the graphics_demo.spin?
Safety Tip: Life is as good as YOU think it is!
...unless that hardware is more than a propeller and few resistors?!
Morals and good manners.
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Leon Heller
Amateur radio callsign: G1HSM
The value of PropGFX is in the code and in the hardware.
It's true that for PropGFX Lite we use the Parallax video reference circuit but PropGFX uses a video encoder for increased colour depth.
There is nothing (yet) to stop some unscupulous individuals copying out code from the eeprom and maybe that is one of the reasons why it has been delayed so much. We intend to put as much protection in there as we can to stop casual copying of the code but as there is no definitive way to protect the IP in the Prop (IMHO the core problem that is holding back Prop being used in commercial applications) it will still be possible to rip the code.
We had also considered ditching the Prop in favour of an FPGA/CLPD where we can protect the IP but common sense prevailed lol
I am waiting for some boards from GadgetGangster and will be producing a series of shields for the PropModule and Arduino etc...
I'll speak with Baggers later to see if we can release a crippled binary to give you all a taste of what is to come.
Regards,
Coley
PS Thanks Leon for bigging me up
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
I guess I could do a crippled version that has just one video mode, say a spectrum display ( 256x192 1bit bitmap, with 8x8 colour attributes ) and 4 colour sprites, and keep it within 32KB would that be ok?
or would you want a 4 colour character map display with 4 colour sprites?
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
Probably best to start a new thread for the release
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
Your demo video's look great, but I can't find a place to download.
Is there some place where I can download the spin files, so I can test it on my own propeller board (even if its just a alpha version)?
We will release a binary that you can download into your own setup that will be a trial version.
We will post this on another thread so keep a look out for it.
BTW We live in Europe too so the Netherlands isn't that far away
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
There is a Hydra EEPROM program which should be able to create the 64K it's released in two parts.
Anyone with a Protoboard should be able to participate. Thanks guys for considering the request!
OBC
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Propeller Feature Projects: PropellerPowered.com
Visit the: PROPELLERPOWERED SIG forum kindly hosted by Savage Circuits.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
Is there a version that can use a Propeller ProtoBoard which has 64KB EEPROM?
I would like to try a separate Propeller video interface like this with the Propeller JVM.
I'm afraid many of us (not just noobs) are in the dark about PropGFX Lite's abilities.
Thanks,
--Steve
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Propeller Pages: Propeller JVM
SIDcog serial on another propeller....
FemtoBASIC mod running on another propeller...
{OBC starts to sweat...} [noparse]:)[/noparse]
Posted this news to Propellerpowered with an example of what might possible for everyone soon...
OBC
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I guess I'll have to add the cropped version in a PDF also [noparse]:D[/noparse]
OBC, [noparse]:D[/noparse] if Ahle2 will allow, I'll put a version of SIDcog on the cropped version of the PropGFX lite [noparse]:)[/noparse]
fezmonkey, why would you want a license of the binary? what are you wanting to do with it?
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
www.microframeworkprojects.com/index.php?title=FEZ_Gameo
@fezmonkey
you should contact us away from this forum if you want to discuss things like that.
If you have any alliances with GHI then someone has already made contact with me (it may even be you )
Regards,
Coley
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
http://www.microframeworkprojects.com/index.php?title=FEZ_Gameo
I guess we should try propgfx to see what it is about before thinking about anything else. Also, the license is against the idea behind the project begin open source ... but, if propgfx is as good as I am thinking then it maybe worth licensing.
The most important part now is to fix the propgfx website so it has some documentation/information on what is available and what to expect....there is zero info out there, beside the videos on youtube!...or I am not looking in the right place.
Note that you also don't have VHDL for the processors... and that is not against its open-source-ness...
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You won't find any information on a product that isn't yet available but you will find our progress with the development in the forum.
have a look here PropGFX Forum
Regards,
Coley
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
OBC
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God loves a tryer
Nothing has moved on this as we are too busy with paying work right now.
As soon as we get time we will be back on PropGFX.
Regards,
Coley
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PropGFX - The home of the Hybrid Development System and PropGFX Lite
(IIRC, The demo below was done with a version of FemtoBASIC and 10+ lines of code)
Any chance on an update on both the trial and commercial versions of this product?
OBC
We see their being more mileage away from Propeller circles such as Arduino.....
Ive spoken to Baggers on many occasions about this and we both feel that games development on Propeller has ground to a halt and that is one of the primary reasons we did this.
Maybe Baggers can chip in here with his thoughts.
Regards,
Coley