HYDRA System & Propeller Game Development
ramya
Posts: 2
Code your Own Console Games... Complete with Cartridge!
Remember the simpler computer days of yore when it was actually possible to hook your Commodore 64 to an old TV set and immerse yourself in coding? Now you can relive those memories by creating your own classic 8-Bit style games with the Hydra Console Game Development Kit. For beginner to intermediate coders, you need only a minimum of programming experience in any BASIC or C-like language. You get all of the hardware and software you need including the Hydra console, comprehensive programming guide, keyboard, mouse, gamepad and your own cartridge to store your games on.
Written by best-selling game development author Andre' LaMothe, the included book is your complete guide to developing games, graphics, and media applications for the Propeller Powered Hydra Game console. The book assumes you have only basic programming experience. It covers all aspects of the Propeller chip from its architecture to using the Propeller Tool IDE for programming in both Spin and assembly language, with numerous demo programs to use as starting points for your own games.
Post Edited By Moderator (Chris Savage (Parallax)) : 6/7/2010 4:51:56 AM GMT
Remember the simpler computer days of yore when it was actually possible to hook your Commodore 64 to an old TV set and immerse yourself in coding? Now you can relive those memories by creating your own classic 8-Bit style games with the Hydra Console Game Development Kit. For beginner to intermediate coders, you need only a minimum of programming experience in any BASIC or C-like language. You get all of the hardware and software you need including the Hydra console, comprehensive programming guide, keyboard, mouse, gamepad and your own cartridge to store your games on.
Written by best-selling game development author Andre' LaMothe, the included book is your complete guide to developing games, graphics, and media applications for the Propeller Powered Hydra Game console. The book assumes you have only basic programming experience. It covers all aspects of the Propeller chip from its architecture to using the Propeller Tool IDE for programming in both Spin and assembly language, with numerous demo programs to use as starting points for your own games.
Post Edited By Moderator (Chris Savage (Parallax)) : 6/7/2010 4:51:56 AM GMT
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LMAO
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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
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