Propeller Languages
Prettybird
Posts: 269
·· I am planning in trying to get people interestted in the propeller at local hamfests. I have one but still on the basic stamp. I would like to know what commonly used programming languages can be·used and then I can refer them to you. It seems spin scares alot of people away (including me),·and been looking into PICAXE. From reading data sheets, except for the price, picaxe is no match for the prop. I have been in this room for about a year now and totally sold on Parallax processors. You guys have the best support. Thanks in advance. When I get better and have more time, I will try Propbasic. I am dumb when it comes to computer languages.
Comments
Spin (several compilers including one that runs on the Propeller)
Propeller assembly language (normally included with Spin)
C (Catalina and ImageCraft's)
Basic (PropBasic and FemtoBasic)
12Blocks
Forth (several versions - none actively supported)
Note that there is a Z80 emulator that runs on the Propeller
and runs CP/M which has its own set of compilers for the Z80.
A finished Propeller Javelin product is very close.
Other developments are in progress that will push far beyond the Javelin specification.
--Steve
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May the road rise to meet you; may the sun shine on your back.
May you create something useful, even if it's just a hack.
It doesn't really make sense to develop things on CP/M, as long as we don't have access to the outside world in some way or another. The design(s) on which the emulation runs have very few if any I/O pins left.
Also compiling on the emulated Z80 is nothing you want to wait for for larger source files, perhaps except with Turbo Pascal.
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Pullmoll's Propeller Projects
Deffo give that a try.
I like what I see, and if it had been around when I got started working with Propellers, I would have done it in a minute. If somebody wants to start from something like BASIC, where things are familiar, this rocks. I would second the comment Holly made. Once somebody really gets rocking, they can look at the output and begin mapping their skills to SPIN+PASM when it makes sense.
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