Graphics and Float String problem
koze85
Posts: 18
Hello i am new to propeller and i am trying to make a project for my University
When i try to combine Graphics object and Float string object i get the following message "Objects exceed runtime memory limit by 145 longs" . These are the·only 2 objects in my project
What is wrong ???
please help !
When i try to combine Graphics object and Float string object i get the following message "Objects exceed runtime memory limit by 145 longs" . These are the·only 2 objects in my project
What is wrong ???
please help !
Comments
Bill
I havent written any code yet.. but i will try to get info from thermocouple module DS2760 and graphically present the temp values on screen with their value and a graph over time
Thanks for the immediate response bill
Again, the problem is that the bitmap for the display occupies 12K and the graphics driver normally uses a 2nd 12K buffer.
It's possible to load the assembly language portion of the floating point object into one or more cogs using one program and have that program load a 2nd program that also uses it, but this is not a simple task. It sounds like you're a beginner with the Propeller and what you're asking is not something for a beginner. Switch to using the display buffer directly for the graphics rather than double buffering.
Now i can load any other object without problem