PS/2 Keyboard Text Input for PlayStation 1
I recently completed a project that allows you to use a PS/2 keyboard as a text-input device on the PS1 or PS2 (made specifically for RPG Maker 1, but with some modification, it would be compatible with any other PS1/PS2 game that uses the controller for text-input). The final production-design uses a PICAXE MCU (since I planned on selling them, I just needed some cheap MCU to use), but I did all my early prototyping and experimentation using a BasicStamp 2 and a Board of Education.
All of the photos, videos, history, technical details, and source code for the final design are available on my site, here: thutmosesworkshop.com/blog/?page_id=196.
Attached is the BS2 source code that I used to make the prototype, a photo, and schematic for the final design (there is no schematic for the BS2 prototype). Without the BS2, it would have been a pain trying to figure out how to get this working. It's great being able to plug it in and have it *work* without needing to read through a couple hundred pages of data-sheets.
The BS2 source code isn't heavily commented, largely because it was the proto code I didn't plan on releasing. For the most part, though, the BS2 code was copy/pasted and used in the PICAXE - the final source code has lots of comments, so it should be fairly clear what's going on. Hopefully.
Also, this project was just featured on Hack a Day.
Post Edited (Kyle L.) : 5/21/2010 6:29:53 PM GMT
All of the photos, videos, history, technical details, and source code for the final design are available on my site, here: thutmosesworkshop.com/blog/?page_id=196.
Attached is the BS2 source code that I used to make the prototype, a photo, and schematic for the final design (there is no schematic for the BS2 prototype). Without the BS2, it would have been a pain trying to figure out how to get this working. It's great being able to plug it in and have it *work* without needing to read through a couple hundred pages of data-sheets.
The BS2 source code isn't heavily commented, largely because it was the proto code I didn't plan on releasing. For the most part, though, the BS2 code was copy/pasted and used in the PICAXE - the final source code has lots of comments, so it should be fairly clear what's going on. Hopefully.
Also, this project was just featured on Hack a Day.
Post Edited (Kyle L.) : 5/21/2010 6:29:53 PM GMT
Comments
You should provide a schematic for the connections as well. Links to offsite resources often disappear unexpectedly.
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Chris Savage
Parallax Engineering
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