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Another project: gaming & animation for the masses. — Parallax Forums

Another project: gaming & animation for the masses.

Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
edited 2010-03-28 23:33 in Propeller 1
There has been some discussion regarding the creation of a Game Creation kit for the Propeller in the Hydra forum.
Over the last few days, we've been rather quiet (At least in that forum) which has generated some pm's asking me what happened.

First of all, let me assure you that nothing negative is going on. No rift or issue between Parallax and myself.
(It's amazing what people come up with when you don't say anything, hence this message.)
It's all positive.. [noparse]:)[/noparse]

Here's what we are doing...

A couple of us have been pounding out some additional features as well as some "getting started" documentation for one of potatohead's video drivers. We're calling this adaption the ORE driver. We're working toward a kit which will allow someone with very little knowledge (beginner level) to jump into both animation and game programming. No fiddling with NTSC signals, or learning how video works. A jump start directly into the stuff that will get someone hooked.

The ORE driver features:

20x24 (8x8) characters (160x192)
126 "safe" colors (4 colors per 8x8 character)
A windows based character editor (adapted from GB) & spin converter
A beginners Quick Start Guide (about 50% complete at this writing)
An easy sound engine (planned)
"On Prop" programming (planned)

At the same time this project was just starting to get some traction, I was asked if I could offer some assistance in getting Savage Circuits forum off the ground. I opted to move the ORE project to the Savage Circuits forum providing us a focused location for this as well as hopefully get some traffic moving for him.

All that being said, if you've ever thought about getting into the graphics side of the Propeller and got overwhelmed by all the technical details of video display, then this kit is for you. If you are a 'wizard' who can lend a hand, we'll be happy to have the help. (Big thanks to potatohead for all he's doing!!)

In either event.. You'll find us treading both forums. [noparse]:)[/noparse] Drop in and see what's up. Links in the SIG.

OBC

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Comments

  • Bill HenningBill Henning Posts: 6,445
    edited 2010-03-15 16:57
    Sounds great... I suggest adding sprites to make writing many games easier for beginners.
    Oldbitcollector said...
    There has been some discussion regarding the creation of a Game Creation kit for the Propeller in the Hydra forum.
    Over the last few days, we've been rather quiet (At least in that forum) which has generated some pm's asking me what happened.

    First of all, let me assure you that nothing negative is going on. No rift or issue between Parallax and myself.
    (It's amazing what people come up with when you don't say anything, hence this message.)
    It's all positive.. [noparse]:)[/noparse]

    Here's what we are doing...

    A couple of us have been pounding out some additional features as well as some "getting started" documentation for one of potatohead's video drivers. We're calling this adaption the ORE driver. We're working toward a kit which will allow someone with very little knowledge (beginner level) to jump into both animation and game programming. No fiddling with NTSC signals, or learning how video works. A jump start directly into the stuff that will get someone hooked.

    The ORE driver features:

    20x24 (8x8) characters (160x192)
    126 "safe" colors (4 colors per 8x8 character)
    A windows based character editor (adapted from GB) & spin converter
    A beginners Quick Start Guide (about 50% complete at this writing)
    An easy sound engine (planned)
    "On Prop" programming (planned)

    At the same time this project was just starting to get some traction, I was asked if I could offer some assistance in getting Savage Circuits forum off the ground. I opted to move the ORE project to the Savage Circuits forum providing us a focused location for this as well as hopefully get some traffic moving for him.

    All that being said, if you've ever thought about getting into the graphics side of the Propeller and got overwhelmed by all the technical details of video display, then this kit is for you. If you are a 'wizard' who can lend a hand, we'll be happy to have the help. (Big thanks to potatohead for all he's doing!!)

    In either event.. You'll find us treading both forums. [noparse]:)[/noparse] Drop in and see what's up. Links in the SIG.

    OBC
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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-15 18:19
    Bill Henning said...
    Sounds great... I suggest adding sprites to make writing many games easier for beginners.


    Sprites are in the works! Should have mentioned this.. [noparse]:)[/noparse]

    OBC

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  • VaatiVaati Posts: 712
    edited 2010-03-15 20:22
    "A windows based character editor (adapted from GB) & spin converter"

    GB? Does that stand for GameBoy? smile.gif

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  • trodosstrodoss Posts: 577
    edited 2010-03-15 20:37
    Vaati said...
    "A windows based character editor (adapted from GB) & spin converter"

    GB? Does that stand for GameBoy? smile.gif

    Yes. The application is GBTD, and the .gbr format is getting "translated" into a format usable by the display driver (see : "FontGenerator and GraphicsEditor Thread" on Savage Circuits).

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  • VaatiVaati Posts: 712
    edited 2010-03-15 20:38
    Ah. I like that program... smile.gif

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    Quit buying all those fixed voltage regulators, and·get an Adjustable Power Supply·for your projects!· Includes an LED testing terminal!

    (no longer new) SD Card Adapter·Now available!· Add extra memory to your next Propeller project with ease!
  • blittledblittled Posts: 681
    edited 2010-03-15 21:53
    I tried setting up an account in the PropellerPowered SIG with Firefox and IE and the image verification shows no letters or numbers so I can't register. Do I need a plugin to see it? Thx!

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    Will work for Propeller parts!
  • jknightandkarrjknightandkarr Posts: 234
    edited 2010-03-15 22:58
    This may prove usefull to a non game related project of mine.

    Joe

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-16 00:06
    blittled said...
    I tried setting up an account in the PropellerPowered SIG with Firefox and IE and the image verification shows no letters or numbers so I can't register. Do I need a plugin to see it? Thx!

    Message in to Chris to get this straightened out...

    OBC

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  • potatoheadpotatohead Posts: 10,261
    edited 2010-03-16 07:49
    Yeah I saw it too. I had actually registered back in time, and had to go looking for that particular account info, or I too would have been locked out, but for a "lucky guess!"

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-22 14:25
    Update:

    An initial chapter and kit has been placed online.
    As promised it is designed for those just getting started with the Propeller who are interested in graphics and animation.

    www.propellerpowered.com/gaming.html

    I'll be following this up with more on animation, then into basic game controls.
    It appears we'll be adding features along the way.

    OBC

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  • Cluso99Cluso99 Posts: 18,069
    edited 2010-03-22 14:34
    OBC: May I ask why the forum is not hosted under the Parallax forums?

    IMHO it fragments the prop forum. Just another place to look or miss.

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  • potatoheadpotatohead Posts: 10,261
    edited 2010-03-22 17:32
    Don't worry. I will start threads here soon enough.

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    8x8 color 80 Column NTSC Text Object
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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-22 18:08
    Cluso99 said...
    OBC: May I ask why the forum is not hosted under the Parallax forums?

    IMHO it fragments the prop forum. Just another place to look or miss.

    Reason addressed in my original message. Let's send some traffic Chris Savage's way. [noparse]:)[/noparse]
    I will definitely keep everyone updated here as well reach each milestone.

    OBC

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-28 23:33
    Propeller Gaming and Animation chapter 2 online!

    It's a pre-release, so we may contain a sharp edge or two..

    Chapter 2 and the source code.
    This material is designed for someone with minimal knowledge of spin.

    OBC

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