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Spyhunter Character Test — Parallax Forums

Spyhunter Character Test

Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
edited 2010-03-09 22:12 in Propeller 1
Just a quick post testing some of the Spyhunter graphics (C64 style)
using the under development ORE driver from Mspacman.

OBC

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Comments

  • trodosstrodoss Posts: 577
    edited 2010-03-08 02:44
    Nice sprites! graphics! Does that mean that we will see Spydriver again soon [noparse];)[/noparse]

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    Game(s) Mythic Flight
    Utilities Font Editors (AIGeneric, Potato_Text, etc.)

    Post Edited (trodoss) : 3/8/2010 6:10:24 AM GMT
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-08 04:20
    <shrugs> Maybe... [noparse]:)[/noparse]

    At the moment I'm working my way through some demo stuff to push the limits of the driver.
    Got some weirdness happening with the fourth vehicle (The Road Lord). One side of the graphic
    looks a little lost...

    Perhaps I'll fish out some of my old spydriver code and see if I can make a scroller look decent.

    OBC

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  • trodosstrodoss Posts: 577
    edited 2010-03-08 06:36
    Should be possible to "Retrofit" the old code with the new driver/graphics.
    If you feel up to it you could add the road "patterns" in (curves. splits, etc.)

    (Screen Shot of the Code from Gear)

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    Game(s) Mythic Flight
    Utilities Font Editors (AIGeneric, Potato_Text, etc.)
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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-08 14:45
    You've got Gear compatible with ORE...

    Nice! Would you mind sharing your Gear setup?

    OBC

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  • trodosstrodoss Posts: 577
    edited 2010-03-08 15:23
    Well, there is really nothing special about the setup.

    Just compile as a .binary, and load the compiled app in Gear, and when it is loaded, select the "Television" plugin.· Should display after a bit of running (there might be some display oddities as the screen first syncs).· It actually takes a while for the image to render.

    Here is another set of graphics being "worked out" on the driver.



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    Game(s) Mythic Flight
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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2010-03-09 03:52
    Just starting to play around with the background.
    Got some vertical scrolling happening, but the illusion quite isn't perfect yet.
    (Perhaps some trees.. [noparse]:)[/noparse]

    Added basic controls to move the hero right and left.
    It's hard to believe I'm pulling off C64 style graphics with a text driver...

    OBC

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    Post Edited (Oldbitcollector) : 3/9/2010 4:41:23 AM GMT
  • trodosstrodoss Posts: 577
    edited 2010-03-09 22:12
    @OBC,
    Very nice!

    I hadn't had a chance to take a look until now.

    Certianly adding a few more elements (trees, signs, etc.) would give more to look at.

    Just build on it a little and see how it all works out.

    --trodoss

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    Visit the Propeller Powered SIG·fourm kindly hosted at Savage Circuits


    Game(s) Mythic Flight
    Utilities Font Editors (AIGeneric, Potato_Text, etc.)
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