Spyhunter Character Test
Oldbitcollector (Jeff)
Posts: 8,091
Just a quick post testing some of the Spyhunter graphics (C64 style)
using the under development ORE driver from Mspacman.
OBC
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using the under development ORE driver from Mspacman.
OBC
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New to the Propeller?
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Comments
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Game(s) Mythic Flight
Utilities Font Editors (AIGeneric, Potato_Text, etc.)
Post Edited (trodoss) : 3/8/2010 6:10:24 AM GMT
At the moment I'm working my way through some demo stuff to push the limits of the driver.
Got some weirdness happening with the fourth vehicle (The Road Lord). One side of the graphic
looks a little lost...
Perhaps I'll fish out some of my old spydriver code and see if I can make a scroller look decent.
OBC
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If you feel up to it you could add the road "patterns" in (curves. splits, etc.)
(Screen Shot of the Code from Gear)
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Game(s) Mythic Flight
Utilities Font Editors (AIGeneric, Potato_Text, etc.)
Nice! Would you mind sharing your Gear setup?
OBC
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Just compile as a .binary, and load the compiled app in Gear, and when it is loaded, select the "Television" plugin.· Should display after a bit of running (there might be some display oddities as the screen first syncs).· It actually takes a while for the image to render.
Here is another set of graphics being "worked out" on the driver.
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Game(s) Mythic Flight
Utilities Font Editors (AIGeneric, Potato_Text, etc.)
Got some vertical scrolling happening, but the illusion quite isn't perfect yet.
(Perhaps some trees.. [noparse]:)[/noparse]
Added basic controls to move the hero right and left.
It's hard to believe I'm pulling off C64 style graphics with a text driver...
OBC
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New to the Propeller?
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Post Edited (Oldbitcollector) : 3/9/2010 4:41:23 AM GMT
Very nice!
I hadn't had a chance to take a look until now.
Certianly adding a few more elements (trees, signs, etc.) would give more to look at.
Just build on it a little and see how it all works out.
--trodoss
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Visit the Propeller Powered SIG·fourm kindly hosted at Savage Circuits
Game(s) Mythic Flight
Utilities Font Editors (AIGeneric, Potato_Text, etc.)