Propeller newbie questions
r2d2_bot
Posts: 23
·· I haven't ever used the Propeller before, but have a couple of questions:
·· > What is the difference between the Propeller Education kit - 40 pin version and the PropStick USB version?· From what I can see, both can be connected to a USB port, so what advantage does one kit have over the other?
·· > Why would anyone really buy a Basic Stamp anymore when the Propeller chip is so cheap ($7.50).· Heck, the Basic Stamps are way more expensive!
·· > If I buy the Hydra Game Development kit, I'm assuming I could also run the projects in the Propeller Education Kit?
·· > With the Hydra Game Development kit, can I use a flatscreen monitor as my monitor?· Do I need adapters to connect the Propeller to the monitor?
·· Thanks!
[noparse][[/noparse]Tim]
·· > What is the difference between the Propeller Education kit - 40 pin version and the PropStick USB version?· From what I can see, both can be connected to a USB port, so what advantage does one kit have over the other?
·· > Why would anyone really buy a Basic Stamp anymore when the Propeller chip is so cheap ($7.50).· Heck, the Basic Stamps are way more expensive!
·· > If I buy the Hydra Game Development kit, I'm assuming I could also run the projects in the Propeller Education Kit?
·· > With the Hydra Game Development kit, can I use a flatscreen monitor as my monitor?· Do I need adapters to connect the Propeller to the monitor?
·· Thanks!
[noparse][[/noparse]Tim]
Comments
The Basic Stamp uses PBASIC for a language and the Propeller uses SPIN, and the Propeller in my opinion requires more savvy to get up and running. IMHO, there are more educational resources available for the Stamp, so the price probably includes the real company cost of developing such educational resources, manuals, etc. As far as capability goes, however, the Propeller is superior to the Stamp.
my 0.0002 cents worth
I was looking at the Professional Development Board, but it seems a bit expensive for what you get.
Even though the Hydra kit is more expensive, I think I'd be getting more bang for my buck buying it over the Professional Development Board kit. Probably have more fun too!
[noparse][[/noparse]Tim]
John Abshier
Hydra is great for games.
Graham
I just got the learning lab for my son. It is absolutely wonderful. As an organized intro, you can't beat it. And there is something about having an actual book as opposed to an electronic. I got the USB version, because I wanted the hookup to be as simple as possible.
The Protoboards are best value. You can get vga, keyboard and mouse connections in the accessory kit. But...
to add video, you have to do it yourself. Since I only use video, the accessory kit isn't necessary... just add the adapters that you want, which are available individually.
My favorite board of all time is Phildapills... it brings all of the pins out into a single row, which fit neatly into a breadboad... or a Radioshack or Datak generic pcb... so making permanent hook-ups is a breeze. Unfortunately... the last time I looked, the board wasn't available.
Pick a project. There is so much information available that you can easily get overwhelmed by it all. A project will keep you focused and you won't believe how easy things can be... you sort of imagine it... look around the OBEX and forum and before you know it, you are well on your way.
Welcome aboard
Rich
The only difference between the two PE kits is which Propeller chip you have as ElectricEye stated. The choice between the two depends on what your future adventures with the Propeller will entail. If you see yourself using a lot of DIP40 on prototype boards to keep your project costs down, get the DIP40 version so you have a PropPlug. If you plan on using Propeller Protoboard USBs for your projects, get the Propstick because it is very useful on its own for making very small projects quickly. I have the PropstickUSB version because I have a couple projects for down the road that will be easier to make with a Propstick due to real estate.
I will 2nd the comment on the demoboard. I started with one of those and was able to jump right in with the propeller and see how things worked because supporting circuitry for the most common Propeller I/O circuits (keyboard, mouse, VGA, composite video, and audio) were all ready for work. Loading demos that work the first time and looking at the code while it works was very helpful.
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