HERO using my 2600 driver

Hi All,
Just to let you all know, now that I'm back from Eindhoven, and then a trip to the office down in London, I'm recovered and fully refreshed [noparse]:)[/noparse] ie I've had sleep etc. lol
I started on getting HERO converted to the prop, and thought I'd do a game in stages.
I've taken the original 2600 driver, which already had the display background for HERO, and sprites
So tonight, I've got the HERO character moving around under keyboard/joypad control, and collisions with background working, he can land on the floor, and walk on it.
Next will be to get multiple rooms in [noparse]:D[/noparse]
Then baddies, bombs and bullets.
Will keep updating as I progress.
Enjoy.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
Just to let you all know, now that I'm back from Eindhoven, and then a trip to the office down in London, I'm recovered and fully refreshed [noparse]:)[/noparse] ie I've had sleep etc. lol
I started on getting HERO converted to the prop, and thought I'd do a game in stages.
I've taken the original 2600 driver, which already had the display background for HERO, and sprites
So tonight, I've got the HERO character moving around under keyboard/joypad control, and collisions with background working, he can land on the floor, and walk on it.
Next will be to get multiple rooms in [noparse]:D[/noparse]
Then baddies, bombs and bullets.
Will keep updating as I progress.
Enjoy.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
Comments
Awesome work so far! I'm looking forward to this one!
OBC
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I finally managed to get some time to play, and updated it a little [noparse];)[/noparse]
I now have rooms working, and the dynamite being able to blow the walls [noparse]:)[/noparse]
Still a lot to go, but I thought I'd update you guys, so you can see some progress.
Still to do :-
Scoring
Lives
Baddies
Bullets
Guy to be rescued
Audio
More Levels
Gravity, IE Hero falls when you don't press up for a while.
There's probably some more that I've forgotten, but it's fun to play at this stage, hence the post.
Enjoy,
Baggers.
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Happy Christmas to you all. [noparse]:)[/noparse]
I was trying to get this game finished for Xmas, but have had lots of catch up to do with family and friends since finishing work for the hols on the 18th, so have barely had time to touch it [noparse]:([/noparse]
So as it's Xmas, I couldn't leave you without anything [noparse];)[/noparse] so I'm posting it in an unfinished version way, call it work in progress [noparse]:D[/noparse]
I'll try and finish it before the New Year.
Enjoy...
Baggers.
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I used to play this a lot on the C64.
Keep up the good work!!
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Maybe I'll just start up my C64 and play it for a while.
But it whould have been soooo much better to play a full featured version on the prop. (I don't want to pressure you [noparse];)[/noparse] )
Happy new year!!
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The last few Propeller games released here have really raised the bar!
I'm looking forward to seeing the next levels!
OBC
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Just thought I'd update, as although I've not had much time to play on it, I've at least got deaths in [noparse]:D[/noparse] to make it more playable, plus a few other little things.
Enjoy
Baggers.
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the miner down below me. [noparse]:)[/noparse]
Move levels!!!!!! [noparse]:)[/noparse] [noparse]:)[/noparse]
OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
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Changes:
- Fixed the bug that caused the fuse to go silent in your last version.
- Added death sound.
Cheers,
Jim.
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OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
BTW, I'm hoping to get to finish it over this next week [noparse]:D[/noparse]
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BTW, I need to try out some of the projects that have popped up in the last few months. Now that I have a little free time, I should do some catching up.
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Featured the game in my first demo of the arcade control panel.
www.youtube.com/watch?v=dYtSMuI8w_s
Found a small glitch you'll see in the video. Dynamite flash changes
the color of the next screen if it explodes while moving to the next screen. [noparse]:)[/noparse]
OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
Safety Tip: Life is as good as YOU think it is!
Your cabinet looks great btw [noparse]:D[/noparse]
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I think the new version of SIDcog (used in the Hero version I uploaded) fixed some small sound issues.
The envelope handling is a lot better now.
Since I implemented SIDcog_Lite instead of SIDcog it leaves some more bytes over for you to make levels.
Btw, You will have to give credits to Michelle for finding the "bg color bug". [noparse];)[/noparse]
@JT Cook
The C64 version is a lot better looking compared to the Atari 2600 version that Baggers game is based on.
Oh Ahle2, I think JT Cook was talking about the screen layout, not the actual visual look of the game. [noparse]:D[/noparse] or at least I think that's what he was getting at lol
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I am not working on any Prop stuff right now, most likely not for a while. I have some other stuff on the burner I am working on, but it isn't Prop based.
Also the Prop arcade is pretty sweet! At some point I want to make my own arcade game, but that project most likely won't happen until I move out of my apartment and into a house, and there is no eta on that one [noparse]:)[/noparse]
Any updates for HERO for us??? [noparse]:)[/noparse]
OBC
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New to the Propeller?
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Anyway, I'll try and have a go over the weekend, as we're trying to come to some sort of way forward, so it's quiet, while they think.
So like I say, hopefully I'll have a go tomorrow, and try and finish it off, or at least do a good portion of it [noparse]:D[/noparse]
Cheers for being patient,
Jim.
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What's the status Baggers?
The second delay, which has only been since the Maker Faire, is the fact that Coley has my kit [noparse]:D[/noparse] as I left it all with him, cos with it being mothers day on the sunday, we came back early.
but it'll get done soon don't worry [noparse]:D[/noparse]
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