Musings: Composite to VGA conversion or VGA "forward"?
FlyingFishFinger
Posts: 461
I just got two of Ray's touchscreens for use in the UC Berkeley Solar car, but haven't gotten around to testing them. Its primary purpose will be for displaying information to the driver such as speed / GPS items / alarms etc. We also have a rearview camera on a separate screen. I just wanted to debunk a thought that came to mind: Would it be possible to eliminate the (composite) rearview screen by displaying its video on Ray's screen?
I don't know anything much about video, so this might be completely a completely ridiculous idea to begin with.
Just throwing it out there...
Rafael
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You've got to play the game.
You can't win.
You can't break even, except on a very cold day.
It doesn't get that cold.
~Laws of Thermodynamics~
I don't know anything much about video, so this might be completely a completely ridiculous idea to begin with.
Just throwing it out there...
Rafael
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
You've got to play the game.
You can't win.
You can't break even, except on a very cold day.
It doesn't get that cold.
~Laws of Thermodynamics~
Comments
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Composite NTSC sprite driver: Forum
NTSC & PAL driver templates: ObEx Forum
OnePinTVText driver: ObEx Forum
This is a good thing! We've seen a pretty broad set of capabilities brought to the chip, and also IMHO, there are things left to be exploited video wise.
TV resolution bitmaps, moving objects and such are well within the appropriate expectations for Propeller graphics.
The down side is having to work on code. The upside is that being software defined, we can expect to see a steady stream of video innovations on the thing over time. For a great example of how this works, just go check out some of the early Atari 2600 games, then go look at what was released this year and last! (yes, there are new game releases regularly) Software defined video systems end up doing an awful lot more than originally intended, because they benefit from grey matter applied to silicon over time.
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