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PROJECT: PropMAN (rewrite in the works) - Page 2 — Parallax Forums

PROJECT: PropMAN (rewrite in the works)

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-11-30 18:50
    The color is great with Doug's improved 8x8 driver. I'm not having any of the dithering issues that I saw in AiGeneric.

    My Christmas game looks a but like a Mastertronic title, but I'm pleased with how easy it assembled.

    Now if I can just twist his arm into adding a few more of the old AiGeneric features.. [noparse]:)[/noparse]

    OBC

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  • potatoheadpotatohead Posts: 10,261
    edited 2009-12-02 02:39
    It's in process. I'm deep in a work project. One of those, "please get it done yesterday, thanks much" kind of deals.

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-12-02 15:16
    @Potatohead

    No worries.. It's wonderful to have folks of your skill level providing awesome tools! Thanks!

    Based on what I learned with "Christmas Catch" I think I've found both the driver and mode I want to use
    for my game creation package! Good stuff.

    OBC

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    Visit the: The Propeller Pages @ Warranty Void.
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