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PROJECT: The hydra monster cave — Parallax Forums

PROJECT: The hydra monster cave

FredBlaisFredBlais Posts: 379
edited 2009-09-08 17:08 in Propeller 1
Hi, I bought the Hydra last year to introduce me to the propeller and video programming. I read through the entire book, but my purpose was more industrial application than games. I succesfully used the propeller for some school projet like water height control in a tank. I used the video capability to modify the PID constants and height on the fly and to show the water height with a simple widget. I tought that after buying the hydra, I should at least make something for the community... [noparse]:)[/noparse]

So here it is,
It's based on yoshi island snes graphics.

top object file is fred_jeu.spin

Here is the tracking of the changes that are made :

' AUTHOR: Fr

Comments

  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-09-03 03:38
    For those who are demoboard compatible (video @ 12) I've attached a revised copy
    of the cop_drv_011.spin driver. Drop in and revise the speed settings in the
    fred_jeu.spin to the following.

       _clkmode  = xtal1 + pll16x
       _xinfreq  = 5_000_000  
    
    



    Looks like a great game!

    OBC

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  • JT CookJT Cook Posts: 487
    edited 2009-09-03 04:28
    Anyone have a video or screenshot? I don't have my Hydra hooked up.
  • FredBlaisFredBlais Posts: 379
    edited 2009-09-08 17:08
    Updated...
    Try to beat it, shouldnt be too hard, you have to hit the monster 15 times with your 5 lives. The balloon color change when it's done.
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