How can I make sprites that actually work??
Vaati
Posts: 712
I downloaded the Prop2BitBitmap app from rayslogic.com to make some sprites.· I also have about 2.3 zillion sprite sheets of video games that I would dearly like to use...
Since that program outputs to a .dat file, is it possible to put:
I have attached·one of my numerous .bmps of Samus Aran that I would like to have running across the screen...
Thanks.
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Quit buying all those fixed voltage regulators, and·get an Adjustable Power Supply·for your projects!· Includes an LED testing terminal!
*-NEW-* SD Card Adapter·Now available!· Add extra memory to your next Propeller project with ease!
Post Edited (Vaati) : 8/15/2009 9:46:16 PM GMT
Since that program outputs to a .dat file, is it possible to put:
[color=#0]spritenamehere[/color] [color=blue][b]LONG[/b][/color] [b][color=black]file[/color][/b] [color=red]"spritedatfilenamehere.dat"[/color]
I have attached·one of my numerous .bmps of Samus Aran that I would like to have running across the screen...
Thanks.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Quit buying all those fixed voltage regulators, and·get an Adjustable Power Supply·for your projects!· Includes an LED testing terminal!
*-NEW-* SD Card Adapter·Now available!· Add extra memory to your next Propeller project with ease!
Post Edited (Vaati) : 8/15/2009 9:46:16 PM GMT
Comments
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Awesome ends with me...
Otherwise, it really depends on what video driver you use; most have slightly different formats they want the data in, and it's usually fairly color-limited (4-color is typical.) My experience has been some work with xgs2bmp (or whatever tool was included) plus a ton of hand-editing and find-and-replace.