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How can I make sprites that actually work?? — Parallax Forums

How can I make sprites that actually work??

VaatiVaati Posts: 712
edited 2009-08-18 02:50 in Propeller 1
I downloaded the Prop2BitBitmap app from rayslogic.com to make some sprites.· I also have about 2.3 zillion sprite sheets of video games that I would dearly like to use...

Since that program outputs to a .dat file, is it possible to put:

[color=#0]spritenamehere[/color]   [color=blue][b]LONG[/b][/color]
[b][color=black]file[/color][/b]   [color=red]"spritedatfilenamehere.dat"[/color]

I have attached·one of my numerous .bmps of Samus Aran that I would like to have running across the screen...

Thanks.

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Post Edited (Vaati) : 8/15/2009 9:46:16 PM GMT

Comments

  • HoryuuHoryuu Posts: 6
    edited 2009-08-15 21:40
    try to reattach that, it didn't work

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    Awesome ends with me...
  • Spork FrogSpork Frog Posts: 212
    edited 2009-08-18 02:50
    If you have a 512K expansion card for your Hydra, then it's easy -- there's plenty of RAM for full-color sprites like the ones you posted, the XVIDEO driver, and a handy tool to go with XVIDEO to convert your sprites for you.

    Otherwise, it really depends on what video driver you use; most have slightly different formats they want the data in, and it's usually fairly color-limited (4-color is typical.) My experience has been some work with xgs2bmp (or whatever tool was included) plus a ton of hand-editing and find-and-replace.
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