OT - AVGA open source avr based video game platform
Agent420
Posts: 439
Don't want to start any kind of chip war, but I know there are plenty of folks here that also use avr's...
http://avga.prometheus4.com/
http://avga.prometheus4.com/
Just found this today, so I haven't read all the docs.· It probably doesn't hold up to the Propeller or Hydra, but it's still pretty cool.AVGA said...
Main features (v0.22)
- No external active components
- Interrupt driven
- 5 cycle pixel period
- 4 bits per pixel
- Overlay utility (sprite engine)
- Extended screen mapping
- Smooth four-way scrolling
- Video standard independent (VGA, PAL, NTSC ...)
- Extremely high time and memory efficiency
- Resolution up to 320x240
- No special XTAL required
- No need for overclocking
- Part unspecific (any Mega AVR)
- Highly customizable
- Open source (GNU/GPL)
Comments
-Phil
Nonetheless, I'm sure a lot of folks here also use avr's.· And many people likely are interested in the Prop because of it's video capabilties.· But there's no need to be a chip fanatic of any one company or product, if there's something out there we can use as a hobbiest, why not use it?
edit -
Company loyalty notwithstanding, I think coding elements in clever applications are worth learning from any platform.· I've never really been a pic guy, but I have certainly inspected pic projects and applied that knowledge elsewhere.· Just because this project uses an avr doesn't mean there isn't anything to learn from it.
Post Edited (Agent420) : 8/13/2009 8:19:46 PM GMT