is the Hydra book a good source for learning assembler?
b.p.m.
Posts: 59
Hi everyone,
i'm thinking of purchasing the Hydra book hoping it would be a
good source for learning assembler. but, i checked out the sample
chapters and there wasn't one line of code. also i don't own a
Hydra board and i was wondering if this is a major problem.
i have a Demo board and i'm hoping most of the differences would
amount to changing pin assignments (i understand that anything
to do with the HAM wouldn't be helpful... at least on the surface).
i need to get into assembler with more depth than the two tutorials
available on the forum (both are good; but they just cover the
basics). i also thinking of building my own game system based on
the Propeller. i found a game console 'shell' with controllers at a
church bazaar for a couple bucks and it came to me that this
would make a great Prop project.
anyways, if anyone has read the Hydra book and can advise me
that would be great.
thanks ahead of time.
blake
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"Can't sleep, clown will eat me."
Bart Simpson
i'm thinking of purchasing the Hydra book hoping it would be a
good source for learning assembler. but, i checked out the sample
chapters and there wasn't one line of code. also i don't own a
Hydra board and i was wondering if this is a major problem.
i have a Demo board and i'm hoping most of the differences would
amount to changing pin assignments (i understand that anything
to do with the HAM wouldn't be helpful... at least on the surface).
i need to get into assembler with more depth than the two tutorials
available on the forum (both are good; but they just cover the
basics). i also thinking of building my own game system based on
the Propeller. i found a game console 'shell' with controllers at a
church bazaar for a couple bucks and it came to me that this
would make a great Prop project.
anyways, if anyone has read the Hydra book and can advise me
that would be great.
thanks ahead of time.
blake
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"Can't sleep, clown will eat me."
Bart Simpson
Comments
code optimization. for example indirect addressing isn't covered in the tutorials because Pasm doesn't support it directly; you have to use selfmodifying code. i had to inquire on the forum for that one. basicly i don't want to reinvent the wheel as they say, or in this case a dozen different wheels. so, is the Hydra book good for this kind of thing even if you don't own a Hydra board?
blake
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"Can't sleep, clown will eat me."
Bart Simpson
Post Edited (kuroneko) : 6/13/2009 6:21:03 AM GMT
I agree with kuroneko. I own a hydra, and I really think it is a great platform for exploring both the propeller and games programming. But I was already very familiar with assembly language before I started. I wouldn't really recommend the hydra book (with or without the hydra) as an introductory book on programming - it isn't. But it is a good introductory book on games programming, so if your goal is to design your own games platform, then understanding the hydra in detail would give you a great start in designing your own games platform.
Ross.
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Catalina - a FREE C compiler for the Propeller - see Catalina
This is a really excellent start though:
http://forums.parallax.com/forums/attach.aspx?a=16161