Bresenham ALGORITHM
I've built a memory·mapped VGA interface using the SX 48.· I've implemented many video functions such as Sprites, draw pixel, and draw box but the line has got me stumped. Does anyone know how to implement a line using the Bresenham ALGORITHM or otherwise?· Thanks!
Post Edited (mxg331) : 5/23/2009 12:28:41 AM GMT
Post Edited (mxg331) : 5/23/2009 12:28:41 AM GMT
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Leon
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Bean
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