ICCPROP C Graphics.spin Port
jazzed
Posts: 11,803
Hi, among other things I've been working on a port of Chip's Graphics.spin driver for ICCPROP. The memory limits caused by LMM make the double-buffered display quite small and I fear not much milage will come from the module. Still I think it can do some good and I was motivated by one of Beau's cool demos. I'm pretty happy with what is being tested although the display is kind of crowded.
The code I'm attaching is not perfect I'm sure and needs more testing and cleanup. With respect to testing it would be nice for those who have some experience with Graphics.spin and the ICCPROP to give this a whirl before I commit to the obex. Thanks.
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--Steve
Propalyzer: Propeller PC Logic Analyzer
http://forums.parallax.com/showthread.php?p=788230
The code I'm attaching is not perfect I'm sure and needs more testing and cleanup. With respect to testing it would be nice for those who have some experience with Graphics.spin and the ICCPROP to give this a whirl before I commit to the obex. Thanks.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
--Steve
Propalyzer: Propeller PC Logic Analyzer
http://forums.parallax.com/showthread.php?p=788230
Comments
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--Steve
Propalyzer: Propeller PC Logic Analyzer
http://forums.parallax.com/showthread.php?p=788230
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Cheers,
Simon
www.norfolkhelicopterclub.com
You'll always have as many take-offs as landings, the trick is to be sure you can take-off again
BTW: I type as I'm thinking, so please don't take any offence at my writing style