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PS One problem — Parallax Forums

PS One problem

DutchDutch Posts: 8
edited 2009-03-27 11:35 in Propeller 1
Hi, using a Sony PS One for a project, PAL version, but cannot use the whole screen. Am using the TV object and have a reasonably large border top and bottom of the screen. I think this may well be normal behaviour for such a screen and would need to implement some sort of overscan to write to the whole screen. Any one have any experience with this ??????

Comments

  • BaggersBaggers Posts: 3,019
    edited 2009-03-27 09:40
    Hi Dutch,

    Yes, this is normal, btw are you using the TV object, to use graphics.spin? if so you will have to change the Y_Tiles, but reduce the X_Tiles, and increase the HX value, as RAM is the main issue of having 256x192, as in 4 colour mode, it's 12KB * 2 for double buffer = 24KB which is 3/4 of the full HUB-RAM amount.
    also, you're using PAL, so the display will have bigger border because the scanline count for PAL is quite a bit more than NTSC.

    Let me know if that works for you.
    If not, let me know a little more of what it is exactly you're trying to do.

    Baggers.

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  • DutchDutch Posts: 8
    edited 2009-03-27 10:01
    Baggers, thanks for the reply. Have to aplogise here, this was down to plain bad programming practice. I had hard coded a value rather than define a constant, which I had done during some testing and forgot about. There is a slight border but it will be within the bounds I need. Once again my apologies.
  • BaggersBaggers Posts: 3,019
    edited 2009-03-27 11:35
    No worries, glad you got it sorted [noparse]:)[/noparse]

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