I am a newbee struggling with learning the basic stamp. Just got my first prop and haven't really started yet. Does sound interesting though. Confusing but interesting.
Erik,
If you follow the very long thread on the design of the Prop 2, you'll find that the current analog input functionality has been built into the I/O circuitry for each pin so that it will work much better than that of the Prop 1. It will still require the attention of one or more cogs, using the built-in cog counters like the Prop 1, but the analog processing will be much better. The current Prop 1 can already do 16 analog inputs or outputs, each using one cog counter. The problem is that, in the Prop 1, they tend to have some internal noise because of how the signals are routed on the chip and how the input sensing is done.
For output, you'll still be doing filtered PWM and for input, you'll still be doing sigma-delta conversions, but the signals will be cleaner and be capable of higher resolution and sampling speed.
Prettybird said...
I am a newbee struggling with learning the basic stamp. Just got my first prop and haven't really started yet. Does sound interesting though. Confusing but interesting.
Prettybird,
You might want to check out this thread on 12Blocks (formerly Spinner). It is Graphical User Interface (GUI) for beginners to the Propeller that is·being developed by Hanno·(developer of View Port).·He has a beta version out now which some forum members are playing with. It is impressive.
I think that this emulator, if it could use the current Basic Stamp IDE, would be a great accomplishment that would move others to the Propeller and it's possibilitys, and if it could fit in one cog then you could have a whole ARRAY of virtual stamps running!!! Considering that the SX which makes up most of the Basic stamps has been EOL'ed, this would make a great alternative when they run out! Nice Work!
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Just call me micro.
If it's not Parallax then don't even bother. · I have changed my avatar so that I will no longer be confused with others who use genaric avatars.
Mini-Din/PS2 connectors are for sale! 5 for $1! PM me if you wish to make an order. Cheap·shipping unless specified!··········150 left!!··
Comments
If you follow the very long thread on the design of the Prop 2, you'll find that the current analog input functionality has been built into the I/O circuitry for each pin so that it will work much better than that of the Prop 1. It will still require the attention of one or more cogs, using the built-in cog counters like the Prop 1, but the analog processing will be much better. The current Prop 1 can already do 16 analog inputs or outputs, each using one cog counter. The problem is that, in the Prop 1, they tend to have some internal noise because of how the signals are routed on the chip and how the input sensing is done.
For output, you'll still be doing filtered PWM and for input, you'll still be doing sigma-delta conversions, but the signals will be cleaner and be capable of higher resolution and sampling speed.
You might want to check out this thread on 12Blocks (formerly Spinner). It is Graphical User Interface (GUI) for beginners to the Propeller that is·being developed by Hanno·(developer of View Port).·He has a beta version out now which some forum members are playing with. It is impressive.
See this thread - http://forums.parallax.com/showthread.php?p=819680
Sorry to be off topic.
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Whit+
"We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney
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Just call me micro.
If it's not Parallax then don't even bother.
·
I have changed my avatar so that I will no longer be confused with others who use genaric avatars.
Mini-Din/PS2 connectors are for sale! 5 for $1! PM me if you wish to make an order.
Cheap·shipping unless specified!··········150 left!!··