Shop OBEX P1 Docs P2 Docs Learn Events
How I spent my Saturday: 2 Propellers & a C128 — Parallax Forums

How I spent my Saturday: 2 Propellers & a C128

Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
edited 2009-03-04 03:42 in Propeller 1
I'm not sure how long it will take Youtube to "process" this video... LIVE!
www.youtube.com/watch?v=VPIwJO-Ekj4

added some additional footage with a little better video of the game itself being played.
www.youtube.com/watch?v=DamcpPjQrVY

I finally got around to doing my Propeller Skateboard/"Skate or Die" project.
I was inspired by Ahle2's C64 Tape Drive Emulator. (featured as well)
{Hey Ahle2, you're famous now..}

Watch and judge for yourself.. [noparse]:)[/noparse]

OBC

▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
New to the Propeller?

Check out: Protoboard Introduction , Propeller Cookbook 1.4 & Software Index
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS

Post Edited (Oldbitcollector) : 3/1/2009 7:11:32 PM GMT

Comments

  • mctriviamctrivia Posts: 3,772
    edited 2009-03-01 07:06
    wow that is a crazy slow load time.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Need to make your prop design easier or secure? Get a PropMod $50CAN has crystal, eeprom, and programing header in a 40 pin dip 0.7" pitch module.
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-03-01 07:09
    The tape loader runs at actual tape speed. (slow) [noparse]:)[/noparse] It's a 2MB tape image.

    The game Skate or Die was huge when loaded from disk. (The way I used to play it)
    I found the tape image and thought I'd Propeller this project to the max. [noparse]:)[/noparse]

    OBC

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    New to the Propeller?

    Check out: Protoboard Introduction , Propeller Cookbook 1.4 & Software Index
    Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
    Got an SD card connected? - PropDOS
  • AleAle Posts: 2,363
    edited 2009-03-01 08:49
    Skate or Die was a great game! Very nice music too!
    Those were the normal loading time, slow!, ahahahah.
    Very very cool. Are you going to build it at the expos I think, aren't you?... people are going to queue to play!

    Very nice!
  • BaggersBaggers Posts: 3,019
    edited 2009-03-01 09:48
    at 10 mins level loading times it'll be a BIG cue lol
    excellent work though Jeff [noparse]:D[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

    ·
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-03-01 19:11
    Once the section of the game is loaded, it doesn't need to reload...

    Debating on hauling Commodore stuff to UPEW.. *maybe* [noparse]:)[/noparse]
    I added an additional video to the first thread.

    OBC

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    New to the Propeller?

    Check out: Protoboard Introduction , Propeller Cookbook 1.4 & Software Index
    Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
    Got an SD card connected? - PropDOS
  • BamseBamse Posts: 561
    edited 2009-03-02 03:32
    Awesome...

    I'm looking into going to UPEW and would love to see this setup in action...

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Living on the planet Earth might be expensive but it includes a free trip around the sun every year...

    Experience level:
    [noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
    [noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
    [noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
    [noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
    [noparse][[/noparse] ] I dream in SX28 assembler...

    /Bamse
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-03-02 14:34
    Ok, my arm is nearly twisted into bringing this to UPEW.. If I ship the board
    and heavy power supply, I could drop a breadbin 64 into my carry-on for safe travel.

    It would be cool to play this on a projector, but I'm trying to remember which
    Commodore game had a guy who was standing on a board moving forward.
    Now that would be a neat way to use this interface!
    Time to dig into my library of C64 games and see if I can find it.

    It's fun doing these real-world interfaces, I'm considering Paperboy with an exercise bike. [noparse]:)[/noparse]

    OBC

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    New to the Propeller?

    Check out: Protoboard Introduction , Propeller Cookbook 1.4 & Software Index
    Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
    Got an SD card connected? - PropDOS

    Post Edited (Oldbitcollector) : 3/2/2009 3:09:11 PM GMT
  • ForrestForrest Posts: 1,341
    edited 2009-03-02 23:39
    OBC,

    Congratulations on making it to the front page of Hackaday! hackaday.com/

    Forrest
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-03-04 03:42
    Switched over to the Wii Nunchuck for some Master of the Lamps action (Wii Style)
    {of course I loaded it from Ahle2's tape software}

    www.youtube.com/watch?v=mWStufXRWAg

    Fun stuff. The Propeller is electronics sillypuddy on my workbench. [noparse]:)[/noparse]

    OBC

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    New to the Propeller?

    Check out: Protoboard Introduction , Propeller Cookbook 1.4 & Software Index
    Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
    Got an SD card connected? - PropDOS
Sign In or Register to comment.