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Hydra 2 — Parallax Forums

Hydra 2

FredBlaisFredBlais Posts: 370
edited 2009-01-15 04:05 in Propeller 1
While reading the propeller forum on news about the future version of the propeller with 16cogs@160mips
Chip Gracey said...
[noparse][[/noparse]...] All video is maintained internally as 5:5:5 RGB and there is hardware colorspace conversion for PAL/NTSC. Also, thanks to Andre LaMothe's input, we've got texture mapping, pixel lighting, and alpha blending with auto-incrementing pointers -- all in one instruction. So, we should be able to do neat 3D polygon rendering.[noparse][[/noparse]...]
Does this means that there will be a second version of the Hydra with blazing speed and 3d rendering? Did Andre started to work on a new Hydra game console?

Post Edited (FredBlais) : 1/12/2009 6:53:46 AM GMT

Comments

  • Paul BakerPaul Baker Posts: 6,351
    edited 2009-01-15 04:05
    They've been in communication hence the video specific improvements you've pointed out, but there's no engineering samples of the chip yet and the dev environment Chip uses is quite expensive. So I would imagine there hasn't been any real develpment on a Hydra-2 yet, though perhaps I'm mistaken.

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    Paul Baker
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