I'll look for an email.. [noparse]:)[/noparse] I figured the game looked so much like a ZX Spectrum game that
it should have the font. Just did a visual conversion for the next release.
@OBC,
Looking good! I hope to put (very) soon the start of a game I am working on. I am working the 'kinks' out of the scrolling code (otherwise I would have posted either that, or the example I was going to put for your).
I hadn't seen the Spectrum games, and after seeing Rastan on there (one of my favorite games of all times), I am definately inspired! I might have to see if I can do a rendition sometime [noparse];)[/noparse]
OBC, those are moving sprites on that screen [noparse]:D[/noparse] up to 9 C64 style sprites to make up each player up to 6 for him+up to 3 for shadow, so I'll be able to have lots of bouncing balls for the minigame [noparse]:D[/noparse]
back on Topic : Looks speccy like with the new font [noparse]:)[/noparse] although cars C64 fat pixel now in comparison
Nice game, I like the speccy font, Looks nice and retro...
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
So just when I throw down saying I want to work on a Prop Spy Hunter, Andre taps me to work on a project (which is not Parallax or Hydra related, so I won't be pimping it here). So since I have dropped the ball here, you better finish up your version of Spy Hunter
Sorry.. Yes, I will return to it soon.. I've been distracted by book authoring and writing a VT100 terminal. [noparse]:)[/noparse]
The mantra of the Propeller Experimenter: "Too Many Projects... Too Little Time..."
As soon as I get back from Parallax next week and put out all the fires from my small business caused
by not being in town, I'll be back in Spy Driver. [noparse]:)[/noparse] (If I don't take that Xmodem code and re-setup my
Propeller based BBS first. <GRIN>)
Yes, I do plan to come back to it... [noparse]:)[/noparse]
I've got UPENE and two other Prop-Projects in the hopper.
(UPENE is taking most of my attention, although I've been rather distracted by HSS again. [noparse]:)[/noparse]
Between writing my UPENE 2009 report (this week) and finishing PropMAN (this month)
I'm planning to return to this project with a complete re-write using the new 16color fat pixel driver.
I've already got some really good ideas simmering on the back burner for this.
It should look a lot more like the original Spyhunter. I'm thinking that I should be able to clip in
most of the original tiles for this. (Commodore version of course!)
Comments
I'll look for an email.. [noparse]:)[/noparse] I figured the game looked so much like a ZX Spectrum game that
it should have the font. Just did a visual conversion for the next release.
Looks very Speccy now. [noparse]:)[/noparse]
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
Speaking of speccy like, well ok, maybe it's slightly OT, as it being C64 like, here's a pic, I thought you might enjoy OBC [noparse]:)[/noparse]
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
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PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite
and since we're off topic: Will it be possible to have moving sprites on pics like that?
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
Here's a minor update with the new "speccy" fonts and some new traffic.
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
Looking good! I hope to put (very) soon the start of a game I am working on. I am working the 'kinks' out of the scrolling code (otherwise I would have posted either that, or the example I was going to put for your).
I hadn't seen the Spectrum games, and after seeing Rastan on there (one of my favorite games of all times), I am definately inspired! I might have to see if I can do a rendition sometime [noparse];)[/noparse]
--trodoss
back on Topic : Looks speccy like with the new font [noparse]:)[/noparse] although cars C64 fat pixel now in comparison
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
How many cogs are you currently using in·SpyDriver and what is the breakdown by cog?
·
1.. Game itself
2.. Video Driver
3.. Audio Driver
4.. Random
@Jim
How about some video on that.. [noparse]:)[/noparse]
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
Like the new forum title btw too [noparse]:)[/noparse]
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
http://uk.youtube.com/watch?v=FyLVMmh_25U
Enjoy.
when I get chance I'll make it more a game, but I'm a tad busy lately with work etc.
edit: I put an extra·couple of·characters on [noparse]:)[/noparse] and animated one at full speed
http://uk.youtube.com/watch?v=48QvCf9DvEo
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
Post Edited (Baggers) : 11/25/2008 6:42:12 PM GMT
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
Sorry.. Yes, I will return to it soon.. I've been distracted by book authoring and writing a VT100 terminal. [noparse]:)[/noparse]
The mantra of the Propeller Experimenter: "Too Many Projects... Too Little Time..."
As soon as I get back from Parallax next week and put out all the fires from my small business caused
by not being in town, I'll be back in Spy Driver. [noparse]:)[/noparse] (If I don't take that Xmodem code and re-setup my
Propeller based BBS first. <GRIN>)
OBC
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New to the Propeller?
Check out: Protoboard Introduction , Propeller Cookbook 1.4 & Software Index
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
Are you still planning on finishing SpyDriver? Just curious if it was still on your "radar" or not (after UPENE).
[noparse][[/noparse]Edit:] The other day I ran across Spy Hunter maps from the NES:
http://www.nesmaps.com/maps/SpyHunter/SpyHunterMapSelection.html
I don't know how far you plan on taking the "Spy Hunter" clone aspect of the game, but if you were trying to match the road layout, might be useful.
--trodoss
Post Edited (trodoss) : 8/13/2009 6:58:12 PM GMT
I've got UPENE and two other Prop-Projects in the hopper.
(UPENE is taking most of my attention, although I've been rather distracted by HSS again. [noparse]:)[/noparse]
OBC
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New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
I'm planning to return to this project with a complete re-write using the new 16color fat pixel driver.
I've already got some really good ideas simmering on the back burner for this.
It should look a lot more like the original Spyhunter. I'm thinking that I should be able to clip in
most of the original tiles for this. (Commodore version of course!)
OBC
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·