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Project: Spydriver

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-11-23 17:50
    Thanks Jim,

    I'll look for an email.. [noparse]:)[/noparse] I figured the game looked so much like a ZX Spectrum game that
    it should have the font. Just did a visual conversion for the next release.

    Looks very Speccy now. [noparse]:)[/noparse]

    OBC

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  • BaggersBaggers Posts: 3,019
    edited 2008-11-23 21:24
    Cool OBC, can't wait to see [noparse]:)[/noparse]

    Speaking of speccy like, well ok, maybe it's slightly OT, as it being C64 like, here's a pic, I thought you might enjoy OBC [noparse]:)[/noparse]

    ik.jpg

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  • ColeyColey Posts: 1,110
    edited 2008-11-23 21:26
    Yeah just ever so slightly off topic there Baggers freaked.gif

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-11-23 22:22
    He can do that to my threads anytime he wants.. [noparse]:)[/noparse]

    and since we're off topic: Will it be possible to have moving sprites on pics like that?

    OBC

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-11-23 22:31
    Back on topic..

    Here's a minor update with the new "speccy" fonts and some new traffic.

    OBC

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  • trodosstrodoss Posts: 577
    edited 2008-11-24 02:00
    @OBC,
    Looking good! I hope to put (very) soon the start of a game I am working on. I am working the 'kinks' out of the scrolling code (otherwise I would have posted either that, or the example I was going to put for your).

    I hadn't seen the Spectrum games, and after seeing Rastan on there (one of my favorite games of all times), I am definately inspired! I might have to see if I can do a rendition sometime [noparse];)[/noparse]

    --trodoss
  • BaggersBaggers Posts: 3,019
    edited 2008-11-24 09:47
    OBC, those are moving sprites on that screen [noparse]:D[/noparse] up to 9 C64 style sprites to make up each player up to 6 for him+up to 3 for shadow, so I'll be able to have lots of bouncing balls for the minigame [noparse]:D[/noparse]

    back on Topic : Looks speccy like with the new font [noparse]:)[/noparse] although cars C64 fat pixel now in comparison

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  • Lord SteveLord Steve Posts: 206
    edited 2008-11-24 18:19
    OBC,

    How many cogs are you currently using in·SpyDriver and what is the breakdown by cog?
    ·
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-11-24 23:14
    @Lord Steve, I believe I am at 4..

    1.. Game itself
    2.. Video Driver
    3.. Audio Driver
    4.. Random


    @Jim

    How about some video on that.. [noparse]:)[/noparse]

    OBC

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  • BaggersBaggers Posts: 3,019
    edited 2008-11-24 23:18
    Will do tomorrow OBC, I'm off to bed just now [noparse]:)[/noparse]
    Like the new forum title btw too [noparse]:)[/noparse]

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  • BaggersBaggers Posts: 3,019
    edited 2008-11-25 18:26
    OBC, sorry for going OT again, but here's the vid you requested.

    http://uk.youtube.com/watch?v=FyLVMmh_25U

    Enjoy.
    when I get chance I'll make it more a game, but I'm a tad busy lately with work etc.

    edit: I put an extra·couple of·characters on [noparse]:)[/noparse] and animated one at full speed

    http://uk.youtube.com/watch?v=48QvCf9DvEo

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    Post Edited (Baggers) : 11/25/2008 6:42:12 PM GMT
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-11-25 19:04
    Boys.. We're gonna have a good time this year.. [noparse]:)[/noparse]

    OBC

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    New to the Propeller?

    Getting started with a Propeller Protoboard?
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    Got an SD card connected? - PropDOS
  • BaggersBaggers Posts: 3,019
    edited 2008-11-25 19:31
    indeed we are [noparse]:)[/noparse]

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  • BamseBamse Posts: 561
    edited 2008-12-10 03:23
    Nice game, I like the speccy font, Looks nice and retro...

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    Living on the planet Earth might be expensive but it includes a free trip around the sun every year...

    Experience level:
    [noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
    [noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
    [noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
    [noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
    [noparse][[/noparse] ] I dream in SX28 assembler...

    /Bamse
  • JT CookJT Cook Posts: 487
    edited 2009-01-23 03:09
    So just when I throw down saying I want to work on a Prop Spy Hunter, Andre taps me to work on a project (which is not Parallax or Hydra related, so I won't be pimping it here). So since I have dropped the ball here, you better finish up your version of Spy Hunter smile.gif
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-01-23 03:34
    lol:

    Sorry.. Yes, I will return to it soon.. I've been distracted by book authoring and writing a VT100 terminal. [noparse]:)[/noparse]

    The mantra of the Propeller Experimenter: "Too Many Projects... Too Little Time..."

    As soon as I get back from Parallax next week and put out all the fires from my small business caused
    by not being in town, I'll be back in Spy Driver. [noparse]:)[/noparse] (If I don't take that Xmodem code and re-setup my
    Propeller based BBS first. <GRIN>)

    OBC

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  • trodosstrodoss Posts: 577
    edited 2009-08-11 21:10
    @OBC,
    Are you still planning on finishing SpyDriver? Just curious if it was still on your "radar" or not (after UPENE).

    [noparse][[/noparse]Edit:] The other day I ran across Spy Hunter maps from the NES:
    http://www.nesmaps.com/maps/SpyHunter/SpyHunterMapSelection.html

    I don't know how far you plan on taking the "Spy Hunter" clone aspect of the game, but if you were trying to match the road layout, might be useful.

    --trodoss

    Post Edited (trodoss) : 8/13/2009 6:58:12 PM GMT
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-08-15 03:11
    Yes, I do plan to come back to it... [noparse]:)[/noparse]

    I've got UPENE and two other Prop-Projects in the hopper.
    (UPENE is taking most of my attention, although I've been rather distracted by HSS again. [noparse]:)[/noparse]


    OBC

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  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2009-09-08 15:21
    Between writing my UPENE 2009 report (this week) and finishing PropMAN (this month)
    I'm planning to return to this project with a complete re-write using the new 16color fat pixel driver.

    I've already got some really good ideas simmering on the back burner for this.
    It should look a lot more like the original Spyhunter. I'm thinking that I should be able to clip in
    most of the original tiles for this. (Commodore version of course!)

    OBC

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  • BaggersBaggers Posts: 3,019
    edited 2009-09-08 16:28
    Cool, OBC, i'll look forward to it, I'll also add a char update/scroller [noparse]:)[/noparse]

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