Hydra Game Development system
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Posts: 5
Hi.
I am new at programming the Hydra Game Development system and have a question. I am a Donkey Kong lover and have found a file (sw_dkong_21) and want to load it on the Hydra. I have loaded a few demo games from the Hydra CD without a problem but can't seem to load the Donkey Kong file. Any tips ? tricks?
Thanks
Post Edited By Moderator (Joshua Donelson (Parallax)) : 10/23/2009 4:55:59 AM GMT
I am new at programming the Hydra Game Development system and have a question. I am a Donkey Kong lover and have found a file (sw_dkong_21) and want to load it on the Hydra. I have loaded a few demo games from the Hydra CD without a problem but can't seem to load the Donkey Kong file. Any tips ? tricks?
Thanks
Post Edited By Moderator (Joshua Donelson (Parallax)) : 10/23/2009 4:55:59 AM GMT
Comments
Welcome to the forums,
sw_dkong_21 should work,
Is it compiling correctly?
Is it downloading to the Hydra correctly?
Is there anything on screen?
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Thanks for your quick reply. I guess my problen is this. When you unzip the file there are five files. I don't know which it is. Therefore I tried all five individually. Nothing happens. TV screen blank. Do I put all them together? If so,how do I download them all together?
Thanks again
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Chris Savage
Parallax Engineering
The "top file" ( the one to press compile and Load to RAM on ) is sw_dkong_21.spin.
Open that, in the Propeller Tool.
Then press F10, to compile and Load to RAM.
Let me know if that helps.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Thanks Baggers
The propeller tool is giving me an error of "EXPRESSION IS TOO COMPLEX"
Below is the highlighted code. There is more of the same in the whole program.
movd :store_in_palette,#tile_palette_table
Thanks.
I've seen this error myself when I allowed mine to fall behind.
OBC
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Thanks
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Chris Savage
Parallax Engineering