PropGFX 3D latest demo ( PS, for those interested we should be getting them ons
Baggers
Posts: 3,019
Hi all,
It's me yet again lol, (edit: don't know if anyone saw the first post of this engine on the propgfx forum.)
Just an update I've now coded the vertex rotation and poly zsort and back face culling in asm, and gained a significant speed increase, next stage is to then spread that across multiple cogs for even more speed [noparse];)[/noparse]
You'll also notice, by this image posted, that the black borders in the middle, is the time it takes the PropGFX Lite to clear the screen and draw all the polys [noparse]:)[/noparse] how good is that, showing there's plenty more grunt in there for another 2 ( 400 poly ) men easy PS, that's NTSC 60fps, you just need to get the data fast enough now, which should be sorted when I've got the processing done in multiple cogs.
Link to vid of it rotating
http://www.youtube.com/watch?v=CvkTWJPBubU
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
Post Edited (Baggers) : 10/11/2008 12:14:46 PM GMT
It's me yet again lol, (edit: don't know if anyone saw the first post of this engine on the propgfx forum.)
Just an update I've now coded the vertex rotation and poly zsort and back face culling in asm, and gained a significant speed increase, next stage is to then spread that across multiple cogs for even more speed [noparse];)[/noparse]
You'll also notice, by this image posted, that the black borders in the middle, is the time it takes the PropGFX Lite to clear the screen and draw all the polys [noparse]:)[/noparse] how good is that, showing there's plenty more grunt in there for another 2 ( 400 poly ) men easy PS, that's NTSC 60fps, you just need to get the data fast enough now, which should be sorted when I've got the processing done in multiple cogs.
Link to vid of it rotating
http://www.youtube.com/watch?v=CvkTWJPBubU
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
Post Edited (Baggers) : 10/11/2008 12:14:46 PM GMT
Comments
We are finishing off the new website and e-commerce shop then we will be launching 1st November.
Regards,
Coley
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PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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I am 1011, so be surprised!
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I am 1011, so be surprised!
Advertisement sponsored by dfletch:
Come and join us on the Propeller IRC channel for fast and easy help!
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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PtopGFX Lite comes with a riser card like the ones in the attached photo specifically for Hybrid and Hydra platforms
It also doubles up as an experimenter card and will be available seperately through our site.
Regards,
Coley
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PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite
So now I need some details:
1) Where is the image being rendered at (which Prop, and if both what is getting done on which one)?
2) how much free ram is left on the two props?
3) Is this going to be open sourced or more closed api?
4) How do you create the 3d models (entering each triangle, some sort of cad program..?)
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Yeah it is awesome, yet another example of how talented Baggers is at squeezing the best out of this amazing micro...
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PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite
so some more detailed details for you... [noparse]:)[/noparse]
1. the image is being renderd on PropGFX, by clearing the screen then drawing a poly list ( which is created on the Hybrid / or protoboard ) ( ps the black border in the top picture in the middle of the screen is the time it takes to clear the screen and draw the poly list. ) the hybrid is ( at the moment in one cog ) preparing that list, by rotating the verts, and zsorting and back face culling the poly's. [noparse];)[/noparse]
2. on the Lite, I have 12K for each screen display as it's double buffered 128x96x8bit colours for full colour range, and bottom 1K is Lite data + line render, 256 bytes for palette rest can be for poly list.
On Hybrid, I have about 12K free [noparse];)[/noparse] will use 8K of that for SD so I can load each frame of vertex for each player each
3. Contrary to what Coley put, the Hybrid source ( the vertex rotation and zsort and backface culling etc ) will be given on the examples disc with a PropGFX purchase, so you will be able to make your own 3D games / demos etc [noparse];)[/noparse] ( PropGFX is closed API though )
4. The models I already had from a 3D tech demo I did for GBA, were done on a professional 3D art package, and converted with a converter I wrote, but the package isn't a free one, but the data required is very simple, and can be changed from other free programs, if people have a program package they use, then if the output is an ascii format, I may convinced to be able to knock up a quick conversion app for you. I might even do a MD2 model format to my format converter, if I get enough requests [noparse]:)[/noparse]
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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The PropGFX is an awesome project!
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
I didn't post one of the VGA as I thought no point it's identical lol [noparse]:)[/noparse]
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Lovely 3D on the prop!
Good job!
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Share the knowledge: propeller.wikispaces.com
Lets make some music: www.andrewarsenault.com/hss
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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This one shows some C64 4 colour bitmap mode patterned poly's then loads a C64 game loading screen + attrs, then adds some C64 style sprites, then goes to the speccy style mode for some 2colour patterned polys + 16 colour sprites on top.
http://uk.youtube.com/watch?v=qtIaIpbVNDQ
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Looking forward to the release guys! great job!
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Pull my finger!
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OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
Then I'll start on some games for it.
first will probably be a simple playable version of the VF demo I did. [noparse]:)[/noparse]
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Bill
Well done. And congrats on getting PropGFX out to the masses!
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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
Safety Tip: Life is as good as YOU think it is!
I've seen some nice pics of one (on this thread) but that is the only place.
Am I going crazy?
Bill